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Part of Modern Horizons 3
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Creature — Eldrazi Faerie Rogue
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Modern Horizons 3 (MH3)
Live Play Data
Emrakul's Messenger
1%
Live Inclusion
Times Brought
433
Decks Running
210
Median Cast Turn
4
Drawn → Played
66%
Format
First-cast turn
n=95
1%
T1
18%
T2
19%
T3
13%
T4
13%
T5
28%
T6-9
8%
T10+
Median
4
P25
3
· P75
7
· max
18
On curve
19%
(17 / 95 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
433 brought · 193 playersBrought to game
433
Ever drawn
145
Reached battlefield
95
Still on board at game end
43
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.3pp
Players who cast this card win 33% of the time (n=87) , vs 21% when it never left the library (n=238).
When players drew this card but left it in hand, they won 35% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval +1.3pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
156 instances3.2%
Library
27.6%
Battlefield
34.6%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Bard, King of Dale
18 decks
-
2
Azlask, the Swelling Scourge
13 decks
-
3
Marneus Calgar
13 decks
-
4
Vnwxt, Verbose Host
11 decks
-
5
Loki, Lord of Misrule
10 decks
-
6
The Second Doctor
9 decks
-
7
Alela, Cunning Conqueror
7 decks
-
8
Whtz, the Bibliophile
7 decks
-
9
Kami of the Crescent Moon
6 decks
-
10
Kwain, Itinerant Meddler
5 decks
Card text
Emrakul's Messenger
Creature — Eldrazi Faerie Rogue
Devoid (This card has no color.)
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
2 / 1
Modern Horizons 3 (MH3)
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Uncommon
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Illustrated by David Álvarez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.