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Emrakul's Messenger card art
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Emrakul's Messenger

{1} {U} · Creature — Eldrazi Faerie Rogue · Modern Horizons 3 (MH3)
1%
Decklist Inclusion
Times Brought
205
Decks Running
96
In Decks
641
Decklist Inclusion
1%
Format
Card text
Emrakul's Messenger card

Emrakul's Messenger

{1} {U}
Creature — Eldrazi Faerie Rogue
Devoid (This card has no color.) Flying Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
2 / 1
Modern Horizons 3 (MH3) · Uncommon · Illustrated by David Álvarez

Final zone distribution

76 instances
1.3%
Library
35.5%
Battlefield
31.6%
Graveyard
2.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

205 brought · 88 players
Brought to game
205
Ever drawn
71
Reached battlefield
49
Still on board at game end
27

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.2pp

Players who cast this card win 35% of the time (n=47) , vs 21% when it never left the library (n=113).

When players drew this card but left it in hand, they won 37% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +13.9pp; 95% confidence interval -0.2pp to +28.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=49
0%
T1
10%
T2
22%
T3
6%
T4
16%
T5
35%
T6-9
10%
T10+
Median 5 P25 3 · P75 8 · max 18
On curve 10% (5 / 49 cast on T2) Cast same turn as drawn 41%
49 of 100 times cast 49%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.