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Part of Duskmourn: House of Horror
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Enchantment
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Enchanter's Bane
1%
Live Inclusion
Times Brought
245
Decks Running
120
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=33
0%
T1
21%
T2
9%
T3
12%
T4
6%
T5
39%
T6-9
12%
T10+
Median
6
P25
3
· P75
8
· max
14
On curve
21%
(7 / 33 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
245 brought · 117 playersBrought to game
245
Ever drawn
56
Reached battlefield
33
Still on board at game end
15
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.6pp
Players who cast this card win 28% of the time (n=30) , vs 25% when it never left the library (n=149).
When players drew this card but left it in hand, they won 10% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -13.6pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances1.6%
Library
23.4%
Battlefield
42.2%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
99 decks
-
2
The Lord of Pain
5 decks
-
3
Daredevil, Fearless Fighter
3 decks
-
4
Auntie Blyte, Bad Influence
2 decks
-
5
Saheeli, the Gifted
2 decks
-
6
Zo-Zu the Punisher
2 decks
-
7
Alexios, Deimos of Kosmos
1 decks
-
8
Feldon of the Third Path
1 decks
-
9
Osgir, the Reconstructor
1 decks
-
10
Prossh, Skyraider of Kher
1 decks
Card text
Enchanter's Bane
Enchantment
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Duskmourn: House of Horror Commander (DSC)
·
Rare
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.