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Part of Duskmourn: House of Horror
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Enchantment
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Enchanter's Bane
1%
Live Inclusion
Times Brought
197
Decks Running
98
Median Cast Turn
6
Drawn → Played
58%
Format
First-cast turn
n=29
0%
T1
24%
T2
7%
T3
14%
T4
3%
T5
38%
T6-9
14%
T10+
Median
6
P25
3
· P75
7
· max
14
On curve
24%
(7 / 29 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
197 brought · 96 playersBrought to game
197
Ever drawn
50
Reached battlefield
29
Still on board at game end
12
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 31% of the time (n=27) , vs 25% when it never left the library (n=119).
When players drew this card but left it in hand, they won 11% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -11.2pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances1.8%
Library
21.4%
Battlefield
42.9%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
81 decks
-
2
The Lord of Pain
5 decks
-
3
Daredevil, Fearless Fighter
3 decks
-
4
Auntie Blyte, Bad Influence
2 decks
-
5
Alexios, Deimos of Kosmos
1 decks
-
6
Feldon of the Third Path
1 decks
-
7
Queen Marchesa
1 decks
-
8
Saheeli, the Gifted
1 decks
-
9
Toralf, God of Fury // Toralf's Hammer
1 decks
-
10
Vivi Ornitier
1 decks
Card text
Enchanter's Bane
Enchantment
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Duskmourn: House of Horror Commander (DSC)
·
Rare
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.