collections_bookmark Part of Duskmourn: House of Horror
Enchanter's Bane card art
Live Play Data

Enchanter's Bane

{1} {R} · Enchantment · Duskmourn: House of Horror Commander (DSC)
1%
Live Inclusion
Times Brought
197
Decks Running
98
Median Cast Turn
6
Drawn → Played
58%
Format

First-cast turn

n=29
0%
T1
24%
T2
7%
T3
14%
T4
3%
T5
38%
T6-9
14%
T10+
Median 6 P25 3 · P75 7 · max 14
On curve 24% (7 / 29 cast on T2) Cast same turn as drawn 34%

The "good card" funnel

197 brought · 96 players
Brought to game
197
Ever drawn
50
Reached battlefield
29
Still on board at game end
12

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.2pp

Players who cast this card win 31% of the time (n=27) , vs 25% when it never left the library (n=119).

When players drew this card but left it in hand, they won 11% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval -11.2pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

56 instances
1.8%
Library
21.4%
Battlefield
42.9%
Graveyard
5.4%
Exile

Commanders that played this card

in tracked games
Card text
Enchanter's Bane card

Enchanter's Bane

{1} {R}
Enchantment
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Steve Prescott

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.