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Part of Tarkir Dragonstorm
·
Enchantment
·
Tarkir: Dragonstorm (TDM)
Live Play Data
Encroaching Dragonstorm
2%
Live Inclusion
Times Brought
377
Decks Running
179
Median Cast Turn
5
Drawn → Played
65%
Format
First-cast turn
n=55
2%
T1
4%
T2
9%
T3
20%
T4
20%
T5
40%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
35%
(11 / 55 cast on T4)
Cast same turn as drawn
41%
The "good card" funnel
380 brought · 177 playersBrought to game
380
Ever drawn
84
Reached battlefield
55
Still on board at game end
21
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.3pp
Players who cast this card win 32% of the time (n=51) , vs 26% when it never left the library (n=256).
When players drew this card but left it in hand, they won 26% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -7.3pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
91 instances3.3%
Library
23.1%
Battlefield
19.8%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
58 decks
-
2
The Ur-Dragon
22 decks
-
3
Bello, Bard of the Brambles
12 decks
-
4
Eshki, Temur's Roar
11 decks
-
5
Miirym, Sentinel Wyrm
11 decks
-
6
Ruby, Daring Tracker
10 decks
-
7
Tiamat
10 decks
-
8
Indominus Rex, Alpha
4 decks
-
9
Radha, Heir to Keld
4 decks
-
10
Ramos, Dragon Engine
4 decks
Card text
Encroaching Dragonstorm
Enchantment
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
Tarkir: Dragonstorm (TDM)
·
Uncommon
·
Illustrated by Marco Gorlei
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.