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Part of Lorwyn Eclipsed
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Instant
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Lorwyn Eclipsed (ECL)
Live Play Data
End-Blaze Epiphany
0%
Live Inclusion
Times Brought
108
Decks Running
36
Median Cast Turn
—
Drawn → Played
70%
Format
First-cast turn
n=19Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
108 brought · 33 playersBrought to game
108
Ever drawn
27
Reached battlefield
19
Still on board at game end
1
≥ -24.7pp
Players who cast this card win 28% of the time (n=16) , vs 29% when it never left the library (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -24.7pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
29 instances3.4%
Battlefield
58.6%
Graveyard
6.9%
Exile
31.0%
Hand
Commanders that played this card
in tracked games-
1
Fire Lord Zuko
9 decks
-
2
Loki, God of Lies
3 decks
-
3
Nathan Drake, Treasure Hunter
2 decks
-
4
Smaug the Impenetrable
2 decks
-
5
Auntie Ool, Cursewretch
1 decks
-
6
Avatar Roku, Firebender
1 decks
-
7
Bre of Clan Stoutarm
1 decks
-
8
Delina, Wild Mage
1 decks
-
9
Fire Lord Azula
1 decks
-
10
Gandalf, Party Guest
1 decks
Card text
End-Blaze Epiphany
Instant
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
Lorwyn Eclipsed (ECL)
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Rare
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Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.