Live Play Data
End the Festivities
1%
Live Inclusion
Times Brought
590
Decks Running
278
Median Cast Turn
6.0
Drawn → Played
73%
Format
First-cast turn
n=102
2%
T1
2%
T2
5%
T3
16%
T4
19%
T5
45%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
7
· max
16
On curve
2%
(2 / 102 cast on T1)
Cast same turn as drawn
32%
The "good card" funnel
590 brought · 247 playersBrought to game
590
Ever drawn
139
Reached battlefield
102
Still on board at game end
14
≥ +8.4pp
Players who cast this card win 39% of the time (n=94) , vs 21% when it never left the library (n=390).
When players drew this card but left it in hand, they won 24% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.4pp; 95% confidence interval +8.4pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
150 instances2.0%
Library
9.3%
Battlefield
62.0%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
77 decks
-
2
Judith, Carnage Connoisseur
43 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
29 decks
-
4
Ob Nixilis, Captive Kingpin
14 decks
-
5
Taii Wakeen, Perfect Shot
10 decks
-
6
Torbran, Thane of Red Fell
10 decks
-
7
Strefan, Maurer Progenitor
9 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
7 decks
-
9
Gev, Scaled Scorch
6 decks
-
10
Indoraptor, the Perfect Hybrid
6 decks
Card text
End the Festivities
Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
Innistrad: Crimson Vow (VOW)
·
Common
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.