Card Preview
End the Festivities
1%
Decklist Inclusion
Times Brought
210
Decks Running
115
In Decks
804
Decklist Inclusion
1%
Format
Card text
End the Festivities
Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
Innistrad: Crimson Vow (VOW)
·
Common
·
Illustrated by Chris Rallis
Final zone distribution
59 instances1.7%
Library
8.5%
Battlefield
64.4%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
36 decks
-
2
Judith, Carnage Connoisseur
19 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
13 decks
-
4
Taii Wakeen, Perfect Shot
4 decks
-
5
Indoraptor, the Perfect Hybrid
3 decks
-
6
Krark, the Thumbless
3 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
3 decks
-
8
Niv-Mizzet, Visionary
3 decks
-
9
Ob Nixilis, Captive Kingpin
3 decks
-
10
Torbran, Thane of Red Fell
3 decks
The "good card" funnel
210 brought · 107 playersBrought to game
210
Ever drawn
53
Reached battlefield
41
Still on board at game end
5
≥ -2.7pp
Players who cast this card win 36% of the time (n=38) , vs 22% when it never left the library (n=134).
Observed gap +13.3pp; 95% confidence interval -2.7pp to +29.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
2%
T1
5%
T2
5%
T3
20%
T4
12%
T5
44%
T6-9
12%
T10+
Median
6
P25
4
· P75
7
· max
16
On curve
2%
(1 / 41 cast on T1)
Cast same turn as drawn
33%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.