Card Preview
End the Festivities
Times Brought
269
Decks Running
130
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
End the Festivities
Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
Innistrad: Crimson Vow (VOW)
·
Common
·
Illustrated by Chris Rallis
Final zone distribution
51 instances5.9%
Battlefield
68.6%
Graveyard
3.9%
Exile
21.6%
Hand
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
37 decks
-
2
Judith, Carnage Connoisseur
21 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
10 decks
-
4
Torbran, Thane of Red Fell
7 decks
-
5
Gev, Scaled Scorch
6 decks
-
6
Ob Nixilis, Captive Kingpin
5 decks
-
7
Strefan, Maurer Progenitor
5 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
9
Niv-Mizzet, Visionary
4 decks
-
10
Auntie Ool, Cursewretch
3 decks
The "good card" funnel
269 brought · 118 playersBrought to game
269
Ever drawn
45
Reached battlefield
36
Still on board at game end
3
≥ -4.0pp
Players who cast this card win 31% of the time (n=29) , vs 25% when it never left the library (n=175).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -4.0pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
3%
T1
0%
T2
6%
T3
8%
T4
17%
T5
58%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
24
On curve
3%
(1 / 36 cast on T1)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.