Card Preview
End the Festivities
Times Brought
123
Decks Running
55
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
End the Festivities
Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
Innistrad: Crimson Vow (VOW)
·
Common
·
Illustrated by Chris Rallis
Final zone distribution
29 instances3.4%
Battlefield
69.0%
Graveyard
6.9%
Exile
20.7%
Hand
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
19 decks
-
2
Judith, Carnage Connoisseur
9 decks
-
3
Niv-Mizzet, Visionary
3 decks
-
4
Ob Nixilis, Captive Kingpin
3 decks
-
5
Taii Wakeen, Perfect Shot
3 decks
-
6
Torbran, Thane of Red Fell
3 decks
-
7
Alania, Divergent Storm
2 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
9
Ojer Axonil, Deepest Might // Temple of Power
2 decks
-
10
Strefan, Maurer Progenitor
2 decks
The "good card" funnel
123 brought · 51 playersBrought to game
123
Ever drawn
25
Reached battlefield
21
Still on board at game end
1
≥ -9.8pp
Players who cast this card win 32% of the time (n=17) , vs 29% when it never left the library (n=73).
Observed gap +3.2pp; 95% confidence interval -9.8pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
5%
T1
0%
T2
5%
T3
5%
T4
5%
T5
67%
T6-9
14%
T10+
Median
7
P25
6
· P75
9
· max
24
On curve
5%
(1 / 21 cast on T1)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.