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Enduring Innocence card art
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Enduring Innocence

{1} {W} {W} · Enchantment Creature — Sheep Glimmer · Duskmourn: House of Horror (DSK)
1%
Decklist Inclusion
Times Brought
483
Decks Running
268
In Decks
1733
Decklist Inclusion
1%
Format
Card text
Enduring Innocence card

Enduring Innocence

{1} {W} {W}
Enchantment Creature — Sheep Glimmer
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
2 / 1
Duskmourn: House of Horror (DSK) · Rare · Illustrated by Liiga Smilshkalne

Final zone distribution

121 instances
1.7%
Library
41.3%
Battlefield
14.0%
Graveyard
10.7%
Exile

The "good card" funnel

484 brought · 239 players
Brought to game
484
Ever drawn
109
Reached battlefield
61
Still on board at game end
50

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.8pp

Players who cast this card win 33% of the time (n=58) , vs 26% when it never left the library (n=325).

When players drew this card but left it in hand, they won 28% (n=44) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.6pp; 95% confidence interval -3.8pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=61
3%
T1
7%
T2
11%
T3
16%
T4
13%
T5
44%
T6-9
5%
T10+
Median 5 P25 4 · P75 7 · max 13
On curve 21% (7 / 61 cast on T3) Cast same turn as drawn 28%
61 of 100 times cast 61%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.