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Part of Duskmourn: House of Horror
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Enchantment Creature — Sheep Glimmer
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Duskmourn: House of Horror (DSK)
Card Preview
Enduring Innocence
Times Brought
226
Decks Running
143
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Enduring Innocence
Enchantment Creature — Sheep Glimmer
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
2 / 1
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Liiga Smilshkalne
Final zone distribution
39 instances2.6%
Library
64.1%
Battlefield
5.1%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Arabella, Abandoned Doll
14 decks
-
2
Mog, Moogle Warrior
5 decks
-
3
Rin and Seri, Inseparable
5 decks
-
4
Aziza, Mage Tower Captain
4 decks
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5
Brigid, Clachan's Heart // Brigid, Doun's Mind
4 decks
-
6
Elas il-Kor, Sadistic Pilgrim
4 decks
-
7
Kambal, Profiteering Mayor
4 decks
-
8
Kudo, King Among Bears
4 decks
-
9
Silverquill, the Disputant
4 decks
-
10
Baylen, the Haymaker
3 decks
The "good card" funnel
226 brought · 140 playersBrought to game
226
Ever drawn
38
Reached battlefield
26
Still on board at game end
25
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.1pp
Players who cast this card win 28% of the time (n=23) , vs 23% when it never left the library (n=147).
Observed gap +5.0pp; 95% confidence interval -6.1pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
12%
T2
19%
T3
12%
T4
4%
T5
35%
T6-9
19%
T10+
Median
6.0
P25
3
· P75
7
· max
16
On curve
31%
(5 / 26 cast on T3)
Cast same turn as drawn
27%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.