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Enduring Innocence card art
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Enduring Innocence

{1} {W} {W} · Enchantment Creature — Sheep Glimmer · Duskmourn: House of Horror (DSK)
Times Brought
829
Decks Running
456
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Enduring Innocence card

Enduring Innocence

{1} {W} {W}
Enchantment Creature — Sheep Glimmer
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
2 / 1
Duskmourn: House of Horror (DSK) · Rare · Illustrated by Liiga Smilshkalne

Final zone distribution

178 instances
2.8%
Library
62.9%
Battlefield
6.7%
Graveyard
3.4%
Exile

The "good card" funnel

830 brought · 414 players
Brought to game
830
Ever drawn
169
Reached battlefield
125
Still on board at game end
112

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.9pp

Players who cast this card win 28% of the time (n=100) , vs 26% when it never left the library (n=479).

When players drew this card but left it in hand, they won 23% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.5pp; 95% confidence interval -2.9pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=125
1%
T1
10%
T2
22%
T3
14%
T4
10%
T5
36%
T6-9
7%
T10+
Median 5 P25 3 · P75 7 · max 16
On curve 33% (28 / 125 cast on T3) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.