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Part of Tales of Middle-earth
·
Artifact
·
Double Masters (2XM)
Card Preview
Ensnaring Bridge
0%
Decklist Inclusion
Times Brought
110
Decks Running
62
In Decks
374
Decklist Inclusion
0%
Format
Card text
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
Double Masters (2XM)
·
Mythic
·
Illustrated by Titus Lunter
Final zone distribution
33 instances3.0%
Library
39.4%
Battlefield
27.3%
Graveyard
12.1%
Exile
Commanders that played this card
in tracked games-
1
Flubs, the Fool
10 decks
-
2
Kratos, God of War
5 decks
-
3
Norin the Wary
4 decks
-
4
Solphim, Mayhem Dominus
3 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
3 decks
-
6
Urza, Lord High Artificer
3 decks
-
7
Atraxa, Praetors' Voice
2 decks
-
8
Felothar the Steadfast
2 decks
-
9
Sliver Queen
2 decks
- 10 The Walls of Ba Sing Se 2 decks
The "good card" funnel
110 brought · 60 playersBrought to game
110
Ever drawn
30
Reached battlefield
24
Still on board at game end
13
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.5pp
Players who cast this card win 29% of the time (n=20) , vs 19% when it never left the library (n=68).
Observed gap +9.3pp; 95% confidence interval -10.5pp to +29.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
8%
T2
13%
T3
8%
T4
17%
T5
46%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
21%
(3 / 24 cast on T3)
Cast same turn as drawn
50%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.