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Part of Tales of Middle-earth
·
Artifact
·
Double Masters (2XM)
Live Play Data
Ensnaring Bridge
0%
Live Inclusion
Times Brought
399
Decks Running
200
Median Cast Turn
6.0
Drawn → Played
77%
Format
First-cast turn
n=80
0%
T1
5%
T2
9%
T3
18%
T4
15%
T5
45%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
17
On curve
14%
(7 / 80 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
399 brought · 186 playersBrought to game
399
Ever drawn
104
Reached battlefield
80
Still on board at game end
41
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.2pp
Players who cast this card win 28% of the time (n=73) , vs 19% when it never left the library (n=244).
When players drew this card but left it in hand, they won 30% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -2.2pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
115 instances4.3%
Library
35.7%
Battlefield
35.7%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Flubs, the Fool
26 decks
-
2
Kratos, God of War
23 decks
-
3
Norin the Wary
8 decks
-
4
Loot, the Anomaly
7 decks
-
5
Urza, Lord High Artificer
6 decks
-
6
Felothar the Steadfast
4 decks
-
7
Tergrid, God of Fright // Tergrid's Lantern
4 decks
-
8
Absolute Virtue
3 decks
-
9
Atraxa, Praetors' Voice
3 decks
-
10
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
3 decks
Card text
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
Double Masters (2XM)
·
Mythic
·
Illustrated by Titus Lunter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.