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Part of Tales of Middle-earth
·
Artifact
·
Double Masters (2XM)
Live Play Data
Ensnaring Bridge
0%
Live Inclusion
Times Brought
309
Decks Running
153
Median Cast Turn
6
Drawn → Played
80%
Format
First-cast turn
n=67
0%
T1
6%
T2
9%
T3
16%
T4
16%
T5
43%
T6-9
9%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
15%
(6 / 67 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
309 brought · 144 playersBrought to game
309
Ever drawn
84
Reached battlefield
67
Still on board at game end
33
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 29% of the time (n=61) , vs 21% when it never left the library (n=185).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -4.0pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances5.4%
Library
35.9%
Battlefield
31.5%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Flubs, the Fool
23 decks
-
2
Kratos, God of War
20 decks
-
3
Norin the Wary
8 decks
-
4
Urza, Lord High Artificer
6 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
4 decks
-
6
Atraxa, Praetors' Voice
3 decks
-
7
Felothar the Steadfast
3 decks
-
8
Loot, the Anomaly
3 decks
-
9
Sliver Queen
3 decks
-
10
Solphim, Mayhem Dominus
3 decks
Card text
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
Double Masters (2XM)
·
Mythic
·
Illustrated by Titus Lunter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.