Enter the Avatar State card art
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Enter the Avatar State

{W} · Instant — Lesson · Avatar: The Last Airbender (TLA)
0%
Decklist Inclusion
Times Brought
207
Decks Running
106
In Decks
539
Decklist Inclusion
0%
Format
Card text
Enter the Avatar State card

Enter the Avatar State

{W}
Instant — Lesson
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Avatar: The Last Airbender (TLA) · Uncommon · Illustrated by Shiren

Final zone distribution

57 instances
1.8%
Library
3.5%
Battlefield
59.6%
Graveyard
7.0%
Exile

The "good card" funnel

210 brought · 96 players
Brought to game
210
Ever drawn
51
Reached battlefield
33
Still on board at game end
2
≥ -13.8pp

Players who cast this card win 19% of the time (n=30) , vs 19% when it never left the library (n=132).

When players drew this card but left it in hand, they won 30% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.6pp; 95% confidence interval -13.8pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
0%
T1
0%
T2
0%
T3
0%
T4
12%
T5
82%
T6-9
6%
T10+
Median 7 P25 6 · P75 8 · max 14
On curve 0% (0 / 33 cast on T1) Cast same turn as drawn 18%
33 of 100 times cast 33%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.