Card Preview
Enter the Avatar State
Times Brought
311
Decks Running
157
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Enter the Avatar State
Instant — Lesson
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Avatar: The Last Airbender (TLA)
·
Uncommon
·
Illustrated by Shiren
Final zone distribution
69 instances2.9%
Library
4.3%
Battlefield
29.0%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
41 decks
-
2
Toph, the First Metalbender
12 decks
-
3
Katara, the Fearless
10 decks
-
4
Sokka, Tenacious Tactician
10 decks
-
5
Anti-Venom, Horrifying Healer
9 decks
-
6
Light-Paws, Emperor's Voice
9 decks
-
7
Fire Lord Zuko
7 decks
-
8
Feather, the Redeemed
6 decks
-
9
Bre of Clan Stoutarm
3 decks
-
10
Cloud, Planet's Champion
2 decks
The "good card" funnel
311 brought · 148 playersBrought to game
311
Ever drawn
65
Reached battlefield
27
Still on board at game end
3
≥ -9.7pp
Players who cast this card win 26% of the time (n=19) , vs 24% when it never left the library (n=183).
When players drew this card but left it in hand, they won 34% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -9.7pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
4%
T2
7%
T3
7%
T4
7%
T5
63%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
21
On curve
0%
(0 / 27 cast on T1)
Cast same turn as drawn
24%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.