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Part of Tales of Middle-earth
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Entish Restoration
5%
Live Inclusion
Times Brought
1965
Decks Running
875
Median Cast Turn
5.0
Drawn → Played
65%
Format
First-cast turn
n=304
1%
T1
5%
T2
12%
T3
20%
T4
17%
T5
40%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
17%
(37 / 304 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
1966 brought · 732 playersBrought to game
1966
Ever drawn
469
Reached battlefield
304
Still on board at game end
8
≥ +5.1pp
Players who cast this card win 36% of the time (n=288) , vs 26% when it never left the library (n=1225).
When players drew this card but left it in hand, they won 26% (n=151).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval +5.1pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
557 instances3.6%
Library
1.4%
Battlefield
64.6%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Tifa Lockhart
43 decks
-
2
Hearthhull, the Worldseed
35 decks
-
3
Beorn the Fierce
25 decks
-
4
Bristly Bill, Spine Sower
25 decks
-
5
Omnath, Locus of Creation
24 decks
-
6
Pantlaza, Sun-Favored
20 decks
-
7
Homer, the Hermit
16 decks
-
8
Toph, the First Metalbender
15 decks
-
9
Aragorn, the Uniter
14 decks
-
10
Shelob, Child of Ungoliant
14 decks
Card text
Entish Restoration
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Calder Moore
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.