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Entish Restoration card art
Live Play Data

Entish Restoration

{2} {G} · Instant · The Lord of the Rings: Tales of Middle-earth (LTR)
5%
Live Inclusion
Times Brought
722
Decks Running
393
Median Cast Turn
5
Drawn → Played
63%
Format

Entish Restoration lands on turn 5 at median and resolves to a win 37% of the time when cast, a +12.1 percentage-point lift over games where it stayed in the library.

Entish Restoration is a niche but focused ramp spell from The Lord of the Rings: Tales of Middle-earth, sitting in 5% of tracked Commander decks on Playgroup Live. It sacrifices one land to fetch two or three basics depending on whether you control a creature with power 4 or greater, making it a natural fit for stompy and lands-matter strategies.

The data tells a consistent story. Decks that resolve Entish Restoration win 37% of the time against a 25% baseline for games where the card never moved. That +12.1 percentage-point gap is an early directional signal, not a definitive proof, but it holds across 101 cast observations and 467 library-baseline observations. The sample is large enough to take seriously. Players hold the card an average of 2 turns before casting it, with a median first cast on turn 5, which is late enough that it usually drops into a board already set up to trigger the three-land mode.

The commander distribution is broad. 334 distinct players have brought Entish Restoration to a tracked game, and the heaviest single contributor accounts for just 5% of all instances, so the data is well-spread rather than dominated by one pilot's preferences. Green commanders that want big creatures and high land counts are its natural home, led by Tifa Lockhart and Hearthhull, the Worldseed at the top of the list.

At a glance
  • 5% of tracked Commander decks include Entish Restoration
  • T5 median first-cast turn across tracked games
  • 63% of drawn copies were cast before the game ended
  • 37% win rate in games where Entish Restoration resolved
  • +12.1pp win-rate lift over games where it stayed in the library
  • 334 distinct players tracked running this card, a well-spread sample

First-cast turn

n=109
1%
T1
6%
T2
13%
T3
15%
T4
19%
T5
39%
T6-9
8%
T10+
Median 5 P25 4 · P75 8 · max 11
On curve 19% (14 / 109 cast on T3) Cast same turn as drawn 31%

The "good card" funnel

723 brought · 334 players
Brought to game
723
Ever drawn
174
Reached battlefield
109
Still on board at game end
0
63%

Of 723 copies brought to tracked games, 174 were drawn and 109 of those were cast, a funnel that reflects both the draw odds of a singleton and the timing of a mid-game ramp spell.

≥ +3.2pp

Players who cast this card win 37% of the time (n=101) , vs 25% when it never left the library (n=467).

When players drew this card but left it in hand, they won 26% (n=60) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +12.1pp; 95% confidence interval +3.2pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

204 instances
5.4%
Library
63.2%
Graveyard
7.8%
Exile
23.5%
Hand

Entish Restoration is an instant that resolves to the graveyard, so the graveyard is its expected destination. The handful of copies ending in hand reflect games that ended before the drawn spell could be cast.

Commanders that played this card

in tracked games

The top-commander list spans mono-green stompy, Jund midrange, and Simic lands strategies, showing the card earns its slot anywhere a power-4 creature is a reliable board presence rather than in just one archetype.

Card text
Entish Restoration card

Entish Restoration

{2} {G}
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
The Lord of the Rings: Tales of Middle-earth (LTR) · Uncommon · Illustrated by Calder Moore

Frequently Asked

How often is Entish Restoration drawn in a Commander game?
Across 698 tracked games where the card was in the deck, it was drawn 24% of the time. That is broadly consistent with what you expect from a singleton in a 100-card deck. Of 174 instances that reached a hand, 63% were cast before the game ended. The gap between drawn and cast is partly a timing effect: cards seen late in long games often have no opportunity to resolve before someone wins.
What turn does Entish Restoration typically get cast?
Median first cast falls on turn 5, with a mean of around 5.7. The distribution runs from turns 1 through 11 in tracked games, but the bulk clusters between turns 3 and 9. That timing fits the card's role: it costs 3 mana, and players appear to wait for a board state where a power-4 creature is already in play to guarantee the three-land mode rather than spending the spell for only two basics.
Does casting Entish Restoration actually help you win?
The tracked data shows a 37% win rate across 101 observations where the card resolved, versus 25% for 467 games where it stayed in the library. That is a +12.1 percentage-point directional lift. Both sample sizes are solid, and the gap holds in the same direction as the duel-format split too, so this is a consistent early signal rather than noise. As always, correlation is not causation: decks that can reliably hit the power-4 threshold are also just strong decks.
Is Entish Restoration legal in Commander?
Yes. Entish Restoration is legal in Commander, Legacy, Modern, Vintage, Historic, Timeless, Gladiator, Brawl, Duel Commander, and Oathbreaker. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander. There are no bans or restrictions to note in any format where it is legal.
Which commanders most often run Entish Restoration?
Tifa Lockhart leads the tracked field with 23 decks, followed by Hearthhull, the Worldseed at 19 and Bristly Bill, Spine Sower at 14. All three commanders can comfortably meet the power-4 threshold that unlocks Entish Restoration's three-land mode, which explains the overlap. The list also includes Pantlaza, Shelob, Aesi, Aragorn, and both Omnath variants, reflecting that any green deck with large creatures or a lands-matter subtheme is a reasonable home.
How concentrated is the Entish Restoration data among players?
334 distinct players have brought Entish Restoration to a tracked game on Playgroup Live. The single heaviest contributor accounts for 5% of all instances, well below the 15% threshold where concentration becomes a concern. That spread gives the win-rate and timing numbers more credibility than if the data were dominated by one pilot's results.