Entish Restoration
Entish Restoration lands on turn 5 at median and resolves to a win 37% of the time when cast, a +12.1 percentage-point lift over games where it stayed in the library.
Entish Restoration is a niche but focused ramp spell from The Lord of the Rings: Tales of Middle-earth, sitting in 5% of tracked Commander decks on Playgroup Live. It sacrifices one land to fetch two or three basics depending on whether you control a creature with power 4 or greater, making it a natural fit for stompy and lands-matter strategies.
The data tells a consistent story. Decks that resolve Entish Restoration win 37% of the time against a 25% baseline for games where the card never moved. That +12.1 percentage-point gap is an early directional signal, not a definitive proof, but it holds across 101 cast observations and 467 library-baseline observations. The sample is large enough to take seriously. Players hold the card an average of 2 turns before casting it, with a median first cast on turn 5, which is late enough that it usually drops into a board already set up to trigger the three-land mode.
The commander distribution is broad. 334 distinct players have brought Entish Restoration to a tracked game, and the heaviest single contributor accounts for just 5% of all instances, so the data is well-spread rather than dominated by one pilot's preferences. Green commanders that want big creatures and high land counts are its natural home, led by Tifa Lockhart and Hearthhull, the Worldseed at the top of the list.
- 5% of tracked Commander decks include Entish Restoration
- T5 median first-cast turn across tracked games
- 63% of drawn copies were cast before the game ended
- 37% win rate in games where Entish Restoration resolved
- +12.1pp win-rate lift over games where it stayed in the library
- 334 distinct players tracked running this card, a well-spread sample
First-cast turn
n=109The "good card" funnel
723 brought · 334 playersOf 723 copies brought to tracked games, 174 were drawn and 109 of those were cast, a funnel that reflects both the draw odds of a singleton and the timing of a mid-game ramp spell.
Players who cast this card win 37% of the time (n=101) , vs 25% when it never left the library (n=467).
When players drew this card but left it in hand, they won 26% (n=60) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.1pp; 95% confidence interval +3.2pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
204 instancesEntish Restoration is an instant that resolves to the graveyard, so the graveyard is its expected destination. The handful of copies ending in hand reflect games that ended before the drawn spell could be cast.
Commanders that played this card
in tracked games-
1
Tifa Lockhart
23 decks
-
2
Hearthhull, the Worldseed
20 decks
-
3
Bristly Bill, Spine Sower
15 decks
-
4
Pantlaza, Sun-Favored
9 decks
-
5
Shelob, Child of Ungoliant
8 decks
-
6
Aesi, Tyrant of Gyre Strait
7 decks
-
7
Aragorn, the Uniter
7 decks
-
8
Omnath, Locus of Creation
7 decks
-
9
Sin, Spira's Punishment
7 decks
-
10
Toph, Earthbending Master
7 decks
The top-commander list spans mono-green stompy, Jund midrange, and Simic lands strategies, showing the card earns its slot anywhere a power-4 creature is a reliable board presence rather than in just one archetype.