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Part of Tales of Middle-earth
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Entish Restoration
5%
Live Inclusion
Times Brought
919
Decks Running
479
Median Cast Turn
5.0
Drawn → Played
64%
Format
First-cast turn
n=140
1%
T1
7%
T2
13%
T3
15%
T4
20%
T5
36%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
21%
(18 / 140 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
920 brought · 411 playersBrought to game
920
Ever drawn
220
Reached battlefield
140
Still on board at game end
1
≥ +0.8pp
Players who cast this card win 34% of the time (n=129) , vs 25% when it never left the library (n=590).
When players drew this card but left it in hand, they won 24% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval +0.8pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
256 instances4.7%
Library
0.4%
Battlefield
64.8%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Tifa Lockhart
27 decks
-
2
Hearthhull, the Worldseed
23 decks
-
3
Bristly Bill, Spine Sower
15 decks
-
4
Shelob, Child of Ungoliant
12 decks
-
5
Beorn the Fierce
11 decks
-
6
Pantlaza, Sun-Favored
10 decks
-
7
Aesi, Tyrant of Gyre Strait
8 decks
-
8
Aragorn, the Uniter
8 decks
-
9
Omnath, Locus of Creation
8 decks
-
10
Toph, Earthbending Master
8 decks
Card text
Entish Restoration
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Calder Moore
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.