collections_bookmark Part of Tales of Middle-earth
Entish Restoration card art
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Entish Restoration

{2} {G} · Instant · The Lord of the Rings: Tales of Middle-earth (LTR)
Times Brought
615
Decks Running
330
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Entish Restoration card

Entish Restoration

{2} {G}
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
The Lord of the Rings: Tales of Middle-earth (LTR) · Uncommon · Illustrated by Calder Moore

Final zone distribution

135 instances
1.5%
Library
3.0%
Battlefield
67.4%
Graveyard
1.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

615 brought · 294 players
Brought to game
615
Ever drawn
123
Reached battlefield
82
Still on board at game end
4
≥ +0.9pp

Players who cast this card win 33% of the time (n=64) , vs 26% when it never left the library (n=374).

When players drew this card but left it in hand, they won 30% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.1pp; 95% confidence interval +0.9pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=82
4%
T1
9%
T2
11%
T3
21%
T4
18%
T5
35%
T6-9
2%
T10+
Median 5.0 P25 4 · P75 7 · max 14
On curve 23% (9 / 82 cast on T3) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.