collections_bookmark
Part of Fallout
·
Instant
·
Commander 2016 (C16)
Card Preview
Entrapment Maneuver
0%
Decklist Inclusion
Times Brought
191
Decks Running
101
In Decks
652
Decklist Inclusion
0%
Format
Card text
Entrapment Maneuver
Instant
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Commander 2016 (C16)
·
Rare
·
Illustrated by Filip Burburan
Final zone distribution
41 instances4.9%
Battlefield
56.1%
Graveyard
4.9%
Exile
34.1%
Hand
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
31 decks
-
2
Inquisitor Greyfax
19 decks
-
3
Marneus Calgar
15 decks
-
4
Darien, King of Kjeldor
5 decks
-
5
Aziza, Mage Tower Captain
3 decks
-
6
Commissar Severina Raine
3 decks
-
7
Kynaios and Tiro of Meletis
3 decks
-
8
Lucy MacLean, Positively Armed
3 decks
-
9
Arabella, Abandoned Doll
2 decks
-
10
Commander Mustard
2 decks
The "good card" funnel
191 brought · 100 playersBrought to game
191
Ever drawn
37
Reached battlefield
19
Still on board at game end
2
≥ -3.7pp
Players who cast this card win 44% of the time (n=17) , vs 24% when it never left the library (n=133).
When players drew this card but left it in hand, they won 25% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +20.4pp; 95% confidence interval -3.7pp to +44.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
19 of 100 times cast
19%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.