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Part of Fallout
·
Instant
·
Commander 2016 (C16)
Live Play Data
Entrapment Maneuver
1%
Live Inclusion
Times Brought
590
Decks Running
272
Median Cast Turn
7.5
Drawn → Played
51%
Format
First-cast turn
n=62
0%
T1
3%
T2
2%
T3
3%
T4
15%
T5
50%
T6-9
27%
T10+
Median
7.5
P25
6
· P75
10
· max
23
On curve
8%
(2 / 62 cast on T4)
Cast same turn as drawn
8%
The "good card" funnel
590 brought · 268 playersBrought to game
590
Ever drawn
121
Reached battlefield
62
Still on board at game end
5
≥ +8.0pp
Players who cast this card win 44% of the time (n=53) , vs 23% when it never left the library (n=374).
When players drew this card but left it in hand, they won 25% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.9pp; 95% confidence interval +8.0pp to +33.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
134 instances3.7%
Battlefield
47.8%
Graveyard
6.7%
Exile
41.8%
Hand
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
89 decks
-
2
Inquisitor Greyfax
50 decks
-
3
Marneus Calgar
43 decks
-
4
Darien, King of Kjeldor
8 decks
-
5
Commander Mustard
7 decks
-
6
Commissar Severina Raine
7 decks
-
7
Arabella, Abandoned Doll
6 decks
-
8
Kynaios and Tiro of Meletis
5 decks
-
9
Lucy MacLean, Positively Armed
5 decks
-
10
Aziza, Mage Tower Captain
4 decks
Card text
Entrapment Maneuver
Instant
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Commander 2016 (C16)
·
Rare
·
Illustrated by Filip Burburan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.