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Part of Tales of Middle-earth
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Legendary Creature — Human Knight
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The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Éomer, Marshal of Rohan
0%
Live Inclusion
Times Brought
159
Decks Running
78
Median Cast Turn
6
Drawn → Played
54%
Format
First-cast turn
n=21
0%
T1
0%
T2
5%
T3
29%
T4
5%
T5
52%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
33%
(6 / 21 cast on T4)
The "good card" funnel
159 brought · 76 playersBrought to game
159
Ever drawn
39
Reached battlefield
21
Still on board at game end
9
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.6pp
Players who cast this card win 26% of the time (n=18) , vs 23% when it never left the library (n=102).
When players drew this card but left it in hand, they won 31% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -15.6pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances2.4%
Library
22.0%
Battlefield
29.3%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
11 decks
-
2
Aragorn, the Uniter
9 decks
-
3
Edea, Possessed Sorceress
6 decks
-
4
Aragorn, King of Gondor
5 decks
-
5
The Master, Multiplied
4 decks
-
6
Winota, Joiner of Forces
3 decks
-
7
Cadric, Soul Kindler
2 decks
-
8
Havi, the All-Father
2 decks
-
9
Isshin, Two Heavens as One
2 decks
-
10
Jodah, the Unifier
2 decks
Card text
Éomer, Marshal of Rohan
Legendary Creature — Human Knight
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
4 / 4
The Lord of the Rings: Tales of Middle-earth (LTR)
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Rare
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Illustrated by Jesper Ejsing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.