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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Epic Experiment
1%
Live Inclusion
Times Brought
209
Decks Running
95
Median Cast Turn
6
Drawn → Played
54%
Format
First-cast turn
n=27
4%
T1
0%
T2
7%
T3
7%
T4
15%
T5
59%
T6-9
7%
T10+
Median
6
P25
5
· P75
8
· max
13
Cast same turn as drawn
22%
The "good card" funnel
209 brought · 94 playersBrought to game
209
Ever drawn
50
Reached battlefield
27
Still on board at game end
2
≥ -15.5pp
Players who cast this card win 27% of the time (n=25) , vs 25% when it never left the library (n=125).
When players drew this card but left it in hand, they won 35% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -15.5pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances9.4%
Library
3.1%
Battlefield
51.6%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
18 decks
-
2
Stella Lee, Wild Card
14 decks
-
3
The Emperor of Palamecia // The Lord Master of Hell
10 decks
-
4
Mizzix of the Izmagnus
7 decks
-
5
Galazeth Prismari
4 decks
-
6
Eris, Roar of the Storm
3 decks
-
7
Ghyrson Starn, Kelermorph
3 decks
-
8
Vadrik, Astral Archmage
3 decks
-
9
Zaffai, Thunder Conductor
3 decks
-
10
Jegantha, the Wellspring
2 decks
Card text
Epic Experiment
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Outlaws of Thunder Junction Commander (OTC)
·
Mythic
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.