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Part of Tarkir Dragonstorm
·
Legendary Creature — Human Warrior
·
Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Eshki, Temur's Roar
2%
Live Inclusion
Times Brought
158
Decks Running
69
Median Cast Turn
3
Drawn → Played
81%
Format
First-cast turn
n=89
1%
T1
18%
T2
47%
T3
11%
T4
9%
T5
13%
T6-9
0%
T10+
Median
3
P25
3
· P75
4
· max
9
On curve
66%
(42 / 89 cast on T3)
The "good card" funnel
159 brought · 68 playersBrought to game
159
Ever drawn
26
Reached battlefield
21
Still on board at game end
12
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.6pp
Players who cast this card win 23% of the time (n=20) , vs 18% when it never left the library (n=111).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -14.6pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
28 instances42.9%
Battlefield
32.1%
Graveyard
3.6%
Exile
21.4%
Hand
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
40 decks
-
2
Animar, Soul of Elements
7 decks
-
3
Miirym, Sentinel Wyrm
4 decks
-
4
Ashling, the Limitless
3 decks
-
5
Maelstrom Wanderer
3 decks
-
6
Jodah, Archmage Eternal
2 decks
-
7
Aragorn, the Uniter
1 decks
-
8
Beluna Grandsquall // Seek Thrills
1 decks
-
9
Bruce Banner // The Incredible Hulk
1 decks
-
10
Eshki, Temur's Roar
1 decks
Card text
Eshki, Temur's Roar
Legendary Creature — Human Warrior
Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.
2 / 2
Tarkir: Dragonstorm Commander (TDC)
·
Mythic
·
Illustrated by Billy Christian
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.