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Part of Starter Commander Decks
·
Creature — Zombie Wizard
·
Midnight Hunt Commander (MIC)
Live Play Data
Eternal Skylord
1%
Live Inclusion
Times Brought
168
Decks Running
79
Median Cast Turn
8
Drawn → Played
62%
Format
First-cast turn
n=21
0%
T1
5%
T2
14%
T3
0%
T4
10%
T5
29%
T6-9
43%
T10+
Median
8
P25
5
· P75
10
· max
14
On curve
29%
(2 / 21 cast on T5)
Cast same turn as drawn
35%
The "good card" funnel
168 brought · 76 playersBrought to game
168
Ever drawn
34
Reached battlefield
21
Still on board at game end
14
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.7pp
Players who cast this card win 19% of the time (n=20) , vs 20% when it never left the library (n=111).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -19.7pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances5.7%
Library
40.0%
Battlefield
20.0%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Temmet, Naktamun's Will
19 decks
-
2
Wilhelt, the Rotcleaver
15 decks
-
3
Gisa and Geralf
14 decks
-
4
Sauron, the Dark Lord
10 decks
-
5
The Scarab God
7 decks
-
6
Hashaton, Scarab's Fist
4 decks
-
7
Varina, Lich Queen
3 decks
-
8
Geralf, the Fleshwright
2 decks
-
9
Garland, Royal Kidnapper
1 decks
-
10
Grimgrin, Corpse-Born
1 decks
Card text
Eternal Skylord
Creature — Zombie Wizard
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.
3 / 3
Midnight Hunt Commander (MIC)
·
Uncommon
·
Illustrated by Johan Grenier
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.