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Part of Duskmourn: House of Horror
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Enchantment — Aura
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Duskmourn: House of Horror (DSK)
Live Play Data
Ethereal Armor
2%
Live Inclusion
Times Brought
1198
Decks Running
520
Median Cast Turn
6.0
Drawn → Played
83%
Format
First-cast turn
n=306
0%
T1
4%
T2
10%
T3
15%
T4
14%
T5
46%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
0%
(1 / 306 cast on T1)
Cast same turn as drawn
35%
The "good card" funnel
1198 brought · 466 playersBrought to game
1198
Ever drawn
369
Reached battlefield
306
Still on board at game end
188
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +16.1pp
Players who cast this card win 44% of the time (n=272) , vs 22% when it never left the library (n=701).
When players drew this card but left it in hand, they won 6% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.3pp; 95% confidence interval +16.1pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
386 instances0.8%
Library
48.7%
Battlefield
30.1%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Light-Paws, Emperor's Voice
63 decks
-
2
Eriette of the Charmed Apple
55 decks
-
3
Killian, Decisive Mentor
46 decks
-
4
Zur the Enchanter
40 decks
-
5
Uril, the Miststalker
24 decks
-
6
Sythis, Harvest's Hand
21 decks
-
7
Ellivere of the Wild Court
19 decks
-
8
Yenna, Redtooth Regent
12 decks
-
9
Tuvasa the Sunlit
11 decks
-
10
Arna Kennerüd, Skycaptain
10 decks
Card text
Ethereal Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Duskmourn: House of Horror (DSK)
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Uncommon
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Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.