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Part of Modern Horizons 3
·
Creature — Elf Shaman Mutant
·
Modern Horizons 3 (MH3)

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Card Preview
Evolution Witness
2%
Decklist Inclusion
Times Brought
602
Decks Running
310
In Decks
2060
Decklist Inclusion
2%
Format
Card text
Evolution Witness
Creature — Elf Shaman Mutant
2 / 1
Modern Horizons 3 (MH3)
·
Common
·
Illustrated by Nereida
Final zone distribution
162 instances4.9%
Library
32.1%
Battlefield
31.5%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
37 decks
-
2
The Wise Mothman
33 decks
-
3
Voja, Jaws of the Conclave
17 decks
-
4
Galadriel, Light of Valinor
13 decks
-
5
Rocco, Street Chef
12 decks
-
6
Tidus, Yuna's Guardian
11 decks
-
7
Leonardo, the Balance
9 decks
-
8
Dionus, Elvish Archdruid
8 decks
-
9
High Perfect Morcant
8 decks
-
10
Bristly Bill, Spine Sower
7 decks
The "good card" funnel
602 brought · 286 playersBrought to game
602
Ever drawn
148
Reached battlefield
99
Still on board at game end
52
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 33% of the time (n=96) , vs 24% when it never left the library (n=396).
When players drew this card but left it in hand, they won 21% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.8pp; 95% confidence interval -0.9pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=99
2%
T1
2%
T2
12%
T3
13%
T4
14%
T5
49%
T6-9
7%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
16%
(12 / 99 cast on T3)
Cast same turn as drawn
30%
99 of 100 times cast
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.