Live Play Data
Excalibur, Sword of Eden
2%
Live Inclusion
Times Brought
2675
Decks Running
1088
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=493
0%
T1
1%
T2
2%
T3
5%
T4
13%
T5
64%
T6-9
15%
T10+
Median
7
P25
6
· P75
9
· max
101
On curve
97%
(9 / 493 cast on T12)
Cast same turn as drawn
43%
The "good card" funnel
2675 brought · 895 playersBrought to game
2675
Ever drawn
704
Reached battlefield
493
Still on board at game end
390
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +14.1pp
Players who cast this card win 45% of the time (n=478) , vs 26% when it never left the library (n=1787).
When players drew this card but left it in hand, they won 19% (n=201).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.6pp; 95% confidence interval +14.1pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
765 instances2.5%
Library
51.0%
Battlefield
16.1%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
98 decks
-
2
Jin Sakai, Ghost of Tsushima
64 decks
-
3
Captain America, First Avenger
60 decks
-
4
Tony Stark // The Invincible Iron Man
57 decks
-
5
Ezio Auditore da Firenze
38 decks
- 6 Zhulodok, Void Gorger 38 decks
-
7
Ekthi, Contaminator Priest
36 decks
-
8
Cloud, Midgar Mercenary
24 decks
-
9
Lightning, Army of One
22 decks
-
10
Alexios, Deimos of Kosmos
20 decks
Card text
Excalibur, Sword of Eden
Legendary Artifact — Equipment
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature 
Assassin's Creed (ACR)
·
Rare
·
Illustrated by Thanh Tuấn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.