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Part of The Lost Caverns of Ixalan
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Enchantment
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Exquisite Blood
5%
Live Inclusion
Times Brought
1756
Decks Running
808
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=313
0%
T1
0%
T2
2%
T3
10%
T4
18%
T5
53%
T6-9
17%
T10+
Median
7
P25
5
· P75
9
· max
20
On curve
30%
(57 / 313 cast on T5)
Cast same turn as drawn
35%
The "good card" funnel
1758 brought · 665 playersBrought to game
1758
Ever drawn
448
Reached battlefield
313
Still on board at game end
231
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.9pp
Players who cast this card win 42% of the time (n=291) , vs 24% when it never left the library (n=1110).
When players drew this card but left it in hand, they won 17% (n=119).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.7pp; 95% confidence interval +11.9pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
493 instances2.4%
Library
46.9%
Battlefield
20.3%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
100 decks
-
2
Oloro, Ageless Ascetic
54 decks
-
3
Y'shtola, Night's Blessed
49 decks
-
4
Valgavoth, Harrower of Souls
43 decks
-
5
Sheoldred, the Apocalypse
25 decks
-
6
Clavileño, First of the Blessed
21 decks
-
7
K'rrik, Son of Yawgmoth
16 decks
-
8
Liesa, Shroud of Dusk
14 decks
-
9
Dina, Soul Steeper
11 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
11 decks
Card text
Exquisite Blood
Enchantment
Whenever an opponent loses life, you gain that much life.
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Cynthia Sheppard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.