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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Extinguish All Hope
1%
Live Inclusion
Times Brought
245
Decks Running
123
Median Cast Turn
8.0
Drawn → Played
52%
Format
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
0%
T4
13%
T5
67%
T6-9
21%
T10+
Median
8.0
P25
7
· P75
9
· max
12
On curve
21%
(2 / 24 cast on T6)
Cast same turn as drawn
46%
The "good card" funnel
248 brought · 119 playersBrought to game
248
Ever drawn
46
Reached battlefield
24
Still on board at game end
3
≥ -18.7pp
Players who cast this card win 33% of the time (n=20) , vs 30% when it never left the library (n=149).
When players drew this card but left it in hand, they won 40% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -18.7pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances9.4%
Library
4.7%
Battlefield
45.3%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Anikthea, Hand of Erebos
33 decks
-
2
Go-Shintai of Life's Origin
29 decks
-
3
Aminatou, Veil Piercer
12 decks
-
4
Terra, Magical Adept // Esper Terra
9 decks
-
5
Hei Bai, Forest Guardian
8 decks
-
6
Zur, Eternal Schemer
6 decks
-
7
Lynde, Cheerful Tormentor
5 decks
-
8
Marina Vendrell
3 decks
-
9
The Master of Keys
3 decks
-
10
Tatsunari, Toad Rider
2 decks
Card text
Extinguish All Hope
Sorcery
Destroy all nonenchantment creatures.
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Aaron J. Riley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.