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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Extract Brain
1%
Live Inclusion
Times Brought
136
Decks Running
76
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=24
0%
T1
4%
T2
8%
T3
4%
T4
17%
T5
58%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
9
· max
13
Cast same turn as drawn
21%
The "good card" funnel
136 brought · 79 playersBrought to game
136
Ever drawn
35
Reached battlefield
24
Still on board at game end
1
≥ -3.0pp
Players who cast this card win 33% of the time (n=20) , vs 16% when it never left the library (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.6pp; 95% confidence interval -3.0pp to +36.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances4.9%
Library
2.4%
Battlefield
58.5%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
30 decks
-
2
Sefris of the Hidden Ways
12 decks
-
3
Tasha, the Witch Queen
8 decks
-
4
Garland, Royal Kidnapper
3 decks
-
5
Sen Triplets
3 decks
-
6
Zevlor, Elturel Exile
3 decks
-
7
Circu, Dimir Lobotomist
2 decks
-
8
Don Andres, the Renegade
2 decks
-
9
The Celestial Toymaker
2 decks
-
10
Xanathar, Guild Kingpin
2 decks
Card text
Extract Brain
Sorcery
Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by A. M. Sartor
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.