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Part of Reality Fracture
·
Artifact
·
Reality Fracture (FRA)
Live Play Data
Eye of Jace
0%
Live Inclusion
Times Brought
152
Decks Running
72
Median Cast Turn
5
Drawn → Played
89%
Format
First-cast turn
n=31
23%
T1
13%
T2
10%
T3
3%
T4
10%
T5
35%
T6-9
6%
T10+
Median
5
P25
2
· P75
7
· max
11
On curve
23%
(7 / 31 cast on T1)
Cast same turn as drawn
76%
The "good card" funnel
152 brought · 70 playersBrought to game
152
Ever drawn
35
Reached battlefield
31
Still on board at game end
10
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.5pp
Players who cast this card win 19% of the time (n=31) , vs 23% when it never left the library (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.6pp; 95% confidence interval -18.5pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances5.3%
Library
26.3%
Battlefield
60.5%
Graveyard
7.9%
Hand
Commanders that played this card
in tracked games-
1
Denzilore Fatehold
26 decks
-
2
Fblthp, Impossibly Lost
2 decks
-
3
Ingris Stingerquill
2 decks
-
4
Kwia Vigorbloom
2 decks
-
5
Massacre Girl, Most Wanted
2 decks
-
6
Mirko, Obsessive Theorist
2 decks
-
7
Niv-Mizzet, Supreme
2 decks
-
8
Ragost, Deft Gastronaut
2 decks
-
9
Saheeli, Jewel of Avishkar
2 decks
-
10
Ardyn, the Usurper
1 decks
Card text
Eye of Jace
Artifact
At the beginning of your upkeep, surveil 1. Then if there are seven or more cards in your graveyard, sacrifice this artifact, it deals 2 damage to each opponent, and you gain 2 life. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Reality Fracture (FRA)
·
Uncommon
·
Illustrated by Ioannis Fiore
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.