Live Play Data
Ezuri, Claw of Progress
1%
Live Inclusion
Times Brought
185
Decks Running
72
Median Cast Turn
4.0
Drawn → Played
61%
Format
First-cast turn
n=68
1%
T1
6%
T2
25%
T3
29%
T4
12%
T5
24%
T6-9
3%
T10+
Median
4.0
P25
3
· P75
6
· max
11
On curve
62%
(20 / 68 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
185 brought · 71 playersBrought to game
185
Ever drawn
51
Reached battlefield
31
Still on board at game end
18
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.9pp
Players who cast this card win 34% of the time (n=29) , vs 28% when it never left the library (n=114).
When players drew this card but left it in hand, they won 37% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -11.9pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances3.7%
Library
33.3%
Battlefield
18.5%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
The Astonishing Ant-Man
33 decks
-
2
Azlask, the Swelling Scourge
17 decks
-
3
Thranduil, the Elvenking
7 decks
-
4
Thranduil the Strategist
3 decks
-
5
Kadena, Slinking Sorcerer
2 decks
-
6
Animar, Soul of Elements
1 decks
-
7
Berta, Wise Extrapolator
1 decks
-
8
Clement, the Worrywort
1 decks
-
9
Eshki Dragonclaw
1 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
1 decks
Card text
Ezuri, Claw of Progress
Legendary Creature — Phyrexian Elf Warrior
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
3 / 3
Double Masters 2022 (2X2)
·
Mythic
·
Illustrated by James Ryman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.