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Part of Tales of Middle-earth
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Enchantment — Saga
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The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Fall of Gil-galad
0%
Live Inclusion
Times Brought
127
Decks Running
65
Median Cast Turn
—
Drawn → Played
76%
Format
First-cast turn
n=19Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
127 brought · 61 playersBrought to game
127
Ever drawn
25
Reached battlefield
19
Still on board at game end
7
≥ -13.6pp
Players who cast this card win 22% of the time (n=19) , vs 17% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -13.6pp to +24.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
28 instances10.7%
Library
25.0%
Battlefield
50.0%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
20 decks
-
2
Garnet, Princess of Alexandria
8 decks
-
3
Sigurd, Jarl of Ravensthorpe
4 decks
-
4
Elrond, Master of Healing
3 decks
-
5
Galadriel, Light of Valinor
3 decks
-
6
Narci, Fable Singer
3 decks
-
7
Agatha of the Vile Cauldron
2 decks
-
8
Havi, the All-Father
2 decks
-
9
Thranduil, the Elvenking
2 decks
-
10
Wolverine, Best There Is
2 decks
Card text
Fall of Gil-galad
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Put two +1/+1 counters on target creature you control.
III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
The Lord of the Rings: Tales of Middle-earth (LTR)
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Rare
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Illustrated by Craig Elliott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.