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Part of Secrets of Strixhaven
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Enchantment — Aura
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Fallen Ideal
1%
Live Inclusion
Times Brought
341
Decks Running
175
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=59
0%
T1
0%
T2
2%
T3
14%
T4
7%
T5
61%
T6-9
17%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
2%
(1 / 59 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
341 brought · 168 playersBrought to game
341
Ever drawn
86
Reached battlefield
59
Still on board at game end
43
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.5pp
Players who cast this card win 25% of the time (n=54) , vs 18% when it never left the library (n=204).
When players drew this card but left it in hand, they won 15% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -4.5pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances2.2%
Library
46.2%
Battlefield
19.4%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
117 decks
-
2
Eriette of the Charmed Apple
10 decks
-
3
Lathril, Blade of the Elves
6 decks
-
4
Scriv, the Obligator
4 decks
-
5
Daxos the Returned
3 decks
-
6
Elenda, the Dusk Rose
3 decks
-
7
Eriette, the Beguiler
3 decks
-
8
Ares, God of War
2 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
10
Kresh the Bloodbraided
2 decks
Card text
Fallen Ideal
Enchantment — Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Secrets of Strixhaven Commander (SOC)
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Uncommon
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Illustrated by Filipe Pagliuso
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.