collections_bookmark
Part of Starter Commander Decks
·
Creature — Elf Druid
·
Kaldheim Commander (KHC)
Live Play Data
Farhaven Elf
2%
Live Inclusion
Times Brought
484
Decks Running
244
Median Cast Turn
4.0
Drawn → Played
76%
Format
First-cast turn
n=80
3%
T1
6%
T2
25%
T3
20%
T4
13%
T5
29%
T6-9
5%
T10+
Median
4.0
P25
3
· P75
6
· max
17
On curve
34%
(20 / 80 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
484 brought · 218 playersBrought to game
484
Ever drawn
105
Reached battlefield
80
Still on board at game end
36
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 28% of the time (n=71) , vs 21% when it never left the library (n=312).
When players drew this card but left it in hand, they won 12% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -3.7pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
122 instances4.9%
Library
29.5%
Battlefield
42.6%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Yarok, the Desecrated
19 decks
-
2
Galadriel, Elven-Queen
18 decks
-
3
Lathril, Blade of the Elves
17 decks
-
4
Emmara, Soul of the Accord
11 decks
-
5
Tifa Lockhart
9 decks
-
6
Freyalise, Llanowar's Fury
8 decks
-
7
High Perfect Morcant
8 decks
-
8
Meren of Clan Nel Toth
8 decks
-
9
Ruric Thar, the Unbowed
8 decks
-
10
Galadriel, Light of Valinor
7 decks
Card text
Farhaven Elf
Creature — Elf Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
Kaldheim Commander (KHC)
·
Common
·
Illustrated by Brandon Kitkouski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.