collections_bookmark Part of Starter Commander Decks
Farhaven Elf card art
Live Play Data

Farhaven Elf

{2} {G} · Creature — Elf Druid · Kaldheim Commander (KHC)
2%
Live Inclusion
Times Brought
484
Decks Running
244
Median Cast Turn
4.0
Drawn → Played
76%
Format

First-cast turn

n=80
3%
T1
6%
T2
25%
T3
20%
T4
13%
T5
29%
T6-9
5%
T10+
Median 4.0 P25 3 · P75 6 · max 17
On curve 34% (20 / 80 cast on T3) Cast same turn as drawn 26%

The "good card" funnel

484 brought · 218 players
Brought to game
484
Ever drawn
105
Reached battlefield
80
Still on board at game end
36

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 28% of the time (n=71) , vs 21% when it never left the library (n=312).

When players drew this card but left it in hand, they won 12% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.9pp; 95% confidence interval -3.7pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

122 instances
4.9%
Library
29.5%
Battlefield
42.6%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games
Card text
Farhaven Elf card

Farhaven Elf

{2} {G}
Creature — Elf Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
Kaldheim Commander (KHC) · Common · Illustrated by Brandon Kitkouski

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.