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Part of Starter Commander Decks
·
Creature — Elf Druid
·
Kaldheim Commander (KHC)
Live Play Data
Farhaven Elf
2%
Live Inclusion
Times Brought
886
Decks Running
430
Median Cast Turn
4
Drawn → Played
76%
Format
First-cast turn
n=153
3%
T1
9%
T2
25%
T3
16%
T4
11%
T5
30%
T6-9
6%
T10+
Median
4
P25
3
· P75
6
· max
17
On curve
37%
(38 / 153 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
886 brought · 391 playersBrought to game
886
Ever drawn
202
Reached battlefield
153
Still on board at game end
63
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 24% of the time (n=134) , vs 22% when it never left the library (n=565).
When players drew this card but left it in hand, they won 28% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -5.4pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
233 instances4.7%
Library
27.0%
Battlefield
43.3%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Elven-Queen
29 decks
-
2
Lathril, Blade of the Elves
29 decks
-
3
Emmara, Soul of the Accord
23 decks
-
4
Yarok, the Desecrated
23 decks
-
5
Galadriel, Light of Valinor
16 decks
-
6
Meren of Clan Nel Toth
13 decks
-
7
Ruric Thar, the Unbowed
13 decks
-
8
Freyalise, Llanowar's Fury
12 decks
-
9
Animar, Soul of Elements
11 decks
-
10
Lord Windgrace
10 decks
Card text
Farhaven Elf
Creature — Elf Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
Kaldheim Commander (KHC)
·
Common
·
Illustrated by Brandon Kitkouski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.