Live Play Data
Fatal Push
1%
Live Inclusion
Times Brought
629
Decks Running
295
Median Cast Turn
6.0
Drawn → Played
60%
Format
First-cast turn
n=76
0%
T1
3%
T2
12%
T3
8%
T4
21%
T5
41%
T6-9
16%
T10+
Median
6.0
P25
5
· P75
8
· max
20
On curve
0%
(0 / 76 cast on T1)
Cast same turn as drawn
28%
The "good card" funnel
629 brought · 266 playersBrought to game
629
Ever drawn
127
Reached battlefield
76
Still on board at game end
3
≥ -8.4pp
Players who cast this card win 21% of the time (n=66) , vs 19% when it never left the library (n=411).
When players drew this card but left it in hand, they won 31% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -8.4pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
140 instances2.9%
Library
2.1%
Battlefield
55.0%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
20 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
15 decks
-
3
Cosmic Spider-Man
13 decks
-
4
Zenos yae Galvus // Shinryu, Transcendent Rival
13 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
7 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
7
K'rrik, Son of Yawgmoth
6 decks
-
8
Sheoldred, the Apocalypse
5 decks
-
9
Vincent Valentine // Galian Beast
5 decks
-
10
Avacyn, Angel of Horror
4 decks
Card text
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Double Masters (2XM)
·
Uncommon
·
Illustrated by Eric Deschamps
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.