Card Preview
Fatal Push
Times Brought
840
Decks Running
280
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Double Masters (2XM)
·
Uncommon
·
Illustrated by Eric Deschamps
Final zone distribution
170 instances3.5%
Library
4.7%
Battlefield
51.2%
Graveyard
11.2%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
14 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
14 decks
-
3
Deadpool, Trading Card
13 decks
-
4
Cosmic Spider-Man
7 decks
-
5
Atraxa, Grand Unifier
6 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
7
Vren, the Relentless
6 decks
-
8
Yuriko, the Tiger's Shadow
5 decks
-
9
Chatterfang, Squirrel General
4 decks
-
10
Ellie, Vengeful Hunter
4 decks
The "good card" funnel
842 brought · 238 playersBrought to game
842
Ever drawn
150
Reached battlefield
89
Still on board at game end
8
≥ -11.5pp
Players who cast this card win 21% of the time (n=68) , vs 26% when it never left the library (n=482).
When players drew this card but left it in hand, they won 28% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.1pp; 95% confidence interval -11.5pp to +1.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=89
6%
T1
9%
T2
10%
T3
9%
T4
10%
T5
47%
T6-9
9%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
6%
(5 / 89 cast on T1)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.