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Part of Starter Commander Decks
·
Enchantment
·
Game Night (GNT)
Live Play Data
Favorable Winds
1%
Live Inclusion
Times Brought
197
Decks Running
112
Median Cast Turn
5
Drawn → Played
76%
Format
First-cast turn
n=37
5%
T1
5%
T2
14%
T3
14%
T4
14%
T5
35%
T6-9
14%
T10+
Median
5
P25
4
· P75
8
· max
12
On curve
11%
(2 / 37 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
197 brought · 102 playersBrought to game
197
Ever drawn
49
Reached battlefield
37
Still on board at game end
31
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 27% of the time (n=35) , vs 15% when it never left the library (n=132).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval -2.8pp to +26.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances3.9%
Library
60.8%
Battlefield
15.7%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Isperia, Supreme Judge
14 decks
-
2
Kastral, the Windcrested
11 decks
-
3
Kangee, Sky Warden
8 decks
-
4
Alela, Artful Provocateur
7 decks
-
5
Alela, Cunning Conqueror
6 decks
-
6
Choco, Seeker of Paradise
6 decks
-
7
Cynette, Jelly Drover
6 decks
-
8
Millicent, Restless Revenant
5 decks
-
9
Talrand, Sky Summoner
4 decks
-
10
The Locust God
3 decks
Card text
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
Game Night (GNT)
·
Uncommon
·
Illustrated by Shreya Shetty
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.