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Part of Starter Commander Decks
·
Enchantment
·
Game Night (GNT)
Live Play Data
Favorable Winds
1%
Live Inclusion
Times Brought
381
Decks Running
206
Median Cast Turn
5
Drawn → Played
76%
Format
First-cast turn
n=67
4%
T1
7%
T2
9%
T3
13%
T4
16%
T5
31%
T6-9
18%
T10+
Median
5
P25
4
· P75
9
· max
18
On curve
12%
(5 / 67 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
381 brought · 187 playersBrought to game
381
Ever drawn
88
Reached battlefield
67
Still on board at game end
57
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 24% of the time (n=62) , vs 18% when it never left the library (n=254).
When players drew this card but left it in hand, they won 12% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -4.7pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances3.3%
Library
62.0%
Battlefield
15.2%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Isperia, Supreme Judge
27 decks
-
2
Alela, Artful Provocateur
20 decks
-
3
Kangee, Sky Warden
17 decks
-
4
Kastral, the Windcrested
17 decks
-
5
Cynette, Jelly Drover
11 decks
-
6
Alela, Cunning Conqueror
8 decks
-
7
Choco, Seeker of Paradise
8 decks
-
8
Millicent, Restless Revenant
6 decks
-
9
Talrand, Sky Summoner
6 decks
-
10
The Lord of the Eagles
6 decks
Card text
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
Game Night (GNT)
·
Uncommon
·
Illustrated by Shreya Shetty
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.