collections_bookmark Part of Duskmourn: House of Horror
Fear of Missing Out card art
Live Play Data

Fear of Missing Out

{1} {R} · Enchantment Creature — Nightmare · Duskmourn: House of Horror (DSK)
1%
Live Inclusion
Times Brought
375
Decks Running
161
Median Cast Turn
5
Drawn → Played
76%
Format

First-cast turn

n=67
1%
T1
22%
T2
7%
T3
10%
T4
10%
T5
42%
T6-9
6%
T10+
Median 5 P25 3 · P75 7 · max 13
On curve 24% (15 / 67 cast on T2) Cast same turn as drawn 21%

The "good card" funnel

375 brought · 149 players
Brought to game
375
Ever drawn
88
Reached battlefield
67
Still on board at game end
29

Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.5pp

Players who cast this card win 34% of the time (n=64) , vs 27% when it never left the library (n=240).

When players drew this card but left it in hand, they won 49% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.3pp; 95% confidence interval -4.5pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

99 instances
3.0%
Library
29.3%
Battlefield
46.5%
Graveyard
7.1%
Exile
Card text
Fear of Missing Out card

Fear of Missing Out

{1} {R}
Enchantment Creature — Nightmare
When this creature enters, discard a card, then draw a card. Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2 / 3
Duskmourn: House of Horror (DSK) · Rare · Illustrated by John Stanko

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.