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Part of Duskmourn: House of Horror
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Enchantment Creature — Nightmare
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Duskmourn: House of Horror (DSK)
Card Preview
Fear of Missing Out
1%
Decklist Inclusion
Times Brought
218
Decks Running
102
In Decks
644
Decklist Inclusion
1%
Format
Card text
Fear of Missing Out
Enchantment Creature — Nightmare
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2 / 3
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by John Stanko
Final zone distribution
62 instances1.6%
Library
32.3%
Battlefield
43.5%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
15 decks
-
2
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
9 decks
-
3
Arabella, Abandoned Doll
7 decks
-
4
Captain Howler, Sea Scourge
7 decks
-
5
Kratos, God of War
7 decks
-
6
Winter, Misanthropic Guide
5 decks
-
7
Disa the Restless
4 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
9
Zoyowa Lava-Tongue
3 decks
-
10
Brudiclad, Telchor Engineer
2 decks
The "good card" funnel
218 brought · 97 playersBrought to game
218
Ever drawn
56
Reached battlefield
41
Still on board at game end
20
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.7pp
Players who cast this card win 28% of the time (n=40) , vs 32% when it never left the library (n=135).
When players drew this card but left it in hand, they won 52% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -4.3pp; 95% confidence interval -18.7pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
22%
T2
10%
T3
10%
T4
10%
T5
39%
T6-9
10%
T10+
Median
5
P25
3
· P75
6
· max
13
On curve
22%
(9 / 41 cast on T2)
Cast same turn as drawn
17%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.