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Part of Duskmourn: House of Horror
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Enchantment Creature — Nightmare
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Fear of Sleep Paralysis
1%
Live Inclusion
Times Brought
169
Decks Running
76
Median Cast Turn
—
Drawn → Played
54%
Format
First-cast turn
n=19Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
172 brought · 72 playersBrought to game
172
Ever drawn
35
Reached battlefield
19
Still on board at game end
9
≥ -14.8pp
Players who cast this card win 31% of the time (n=18) , vs 23% when it never left the library (n=106).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -14.8pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances7.5%
Library
22.5%
Battlefield
25.0%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
37 decks
-
2
Zur, Eternal Schemer
6 decks
-
3
Lynde, Cheerful Tormentor
5 decks
-
4
Marina Vendrell
5 decks
-
5
Niko, Light of Hope
5 decks
-
6
The Master of Keys
3 decks
-
7
Go-Shintai of Life's Origin
2 decks
-
8
Y'shtola Rhul
2 decks
-
9
Callaphe, Beloved of the Sea
1 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
1 decks
Card text
Fear of Sleep Paralysis
Enchantment Creature — Nightmare
Flying
Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
6 / 6
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Joshua Raphael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.