collections_bookmark Part of Duskmourn: House of Horror
Fear of Sleep Paralysis card art
Live Play Data

Fear of Sleep Paralysis

{5} {U} · Enchantment Creature — Nightmare · Duskmourn: House of Horror Commander (DSC)
1%
Live Inclusion
Times Brought
252
Decks Running
106
Median Cast Turn
7
Drawn → Played
59%
Format

First-cast turn

n=33
0%
T1
0%
T2
0%
T3
6%
T4
6%
T5
73%
T6-9
15%
T10+
Median 7 P25 6 · P75 8 · max 15
On curve 33% (7 / 33 cast on T6) Cast same turn as drawn 37%

The "good card" funnel

255 brought · 97 players
Brought to game
255
Ever drawn
56
Reached battlefield
33
Still on board at game end
13

Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.6pp

Players who cast this card win 27% of the time (n=31) , vs 22% when it never left the library (n=162).

When players drew this card but left it in hand, they won 13% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.0pp; 95% confidence interval -11.6pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

64 instances
7.8%
Library
20.3%
Battlefield
32.8%
Graveyard
10.9%
Exile

Commanders that played this card

in tracked games
Card text
Fear of Sleep Paralysis card

Fear of Sleep Paralysis

{5} {U}
Enchantment Creature — Nightmare
Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
6 / 6
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Joshua Raphael

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.