Card Preview
Felidar Guardian
Times Brought
235
Decks Running
113
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Felidar Guardian
Creature — Cat Beast
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
1 / 4
Aether Revolt (AER)
·
Uncommon
·
Illustrated by Jakub Kasper
Final zone distribution
60 instances3.3%
Library
50.0%
Battlefield
13.3%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Elesh Norn, Mother of Machines
14 decks
-
2
Aang, at the Crossroads // Aang, Destined Savior
7 decks
-
3
Brago, King Eternal
6 decks
-
4
Aminatou, the Fateshifter
4 decks
-
5
Arahbo, the First Fang
4 decks
-
6
Ketramose, the New Dawn
4 decks
-
7
Phelia, Exuberant Shepherd
4 decks
-
8
The Jolly Balloon Man
4 decks
-
9
Abdel Adrian, Gorion's Ward
3 decks
-
10
Galadriel, Light of Valinor
3 decks
The "good card" funnel
237 brought · 112 playersBrought to game
237
Ever drawn
55
Reached battlefield
37
Still on board at game end
30
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.2pp
Players who cast this card win 35% of the time (n=32) , vs 23% when it never left the library (n=138).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.2pp; 95% confidence interval +3.2pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
0%
T1
3%
T2
8%
T3
16%
T4
5%
T5
51%
T6-9
16%
T10+
Median
7
P25
4
· P75
8
· max
13
On curve
27%
(6 / 37 cast on T4)
Cast same turn as drawn
37%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.