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Part of Fallout
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Enchantment — Aura
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Fertile Ground
3%
Live Inclusion
Times Brought
1382
Decks Running
657
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=281
9%
T1
25%
T2
13%
T3
7%
T4
9%
T5
29%
T6-9
8%
T10+
Median
4
P25
2
· P75
7
· max
15
On curve
33%
(70 / 281 cast on T2)
Cast same turn as drawn
48%
The "good card" funnel
1382 brought · 591 playersBrought to game
1382
Ever drawn
377
Reached battlefield
281
Still on board at game end
234
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 28% of the time (n=252) , vs 24% when it never left the library (n=840).
When players drew this card but left it in hand, they won 30% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval -0.9pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
415 instances3.1%
Library
56.4%
Battlefield
19.3%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
121 decks
-
2
Dogmeat, Ever Loyal
56 decks
-
3
Go-Shintai of Life's Origin
32 decks
-
4
Sythis, Harvest's Hand
30 decks
-
5
Tom Bombadil
26 decks
-
6
Terra, Magical Adept // Esper Terra
19 decks
-
7
Ellivere of the Wild Court
18 decks
-
8
Galea, Kindler of Hope
16 decks
-
9
Wildsear, Scouring Maw
14 decks
-
10
Tuvasa the Sunlit
13 decks
Card text
Fertile Ground
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Lorwyn Eclipsed Commander (ECC)
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Common
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Illustrated by Heather Hudson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.