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Part of March of the Machine
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Live Play Data
Field of Ruin
Land
·
March of the Machine Commander (MOC)
2%
Live Inclusion
Times Brought
1749
Decks Running
836
Median Cast Turn
5.0
Drawn → Played
73%
Format
First-cast turn
n=292
11%
T1
8%
T2
14%
T3
14%
T4
11%
T5
33%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
7
· max
15
Cast same turn as drawn
44%
The "good card" funnel
1751 brought · 710 playersBrought to game
1751
Ever drawn
400
Reached battlefield
292
Still on board at game end
213
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.2pp
Players who cast this card win 22% of the time (n=271) , vs 22% when it never left the library (n=1131).
When players drew this card but left it in hand, they won 29% (n=96).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -5.2pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
452 instances2.2%
Library
47.1%
Battlefield
30.3%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
89 decks
-
2
Éowyn, Shieldmaiden
86 decks
-
3
Sauron, the Dark Lord
35 decks
-
4
Galadriel, Elven-Queen
28 decks
-
5
Saruman, the White Hand
23 decks
-
6
Aragorn, King of Gondor
13 decks
-
7
River Song
12 decks
- 8 Omnath, Locus of the Void 9 decks
-
9
Tifa Lockhart
9 decks
-
10
Bright-Palm, Soul Awakener
8 decks
Card text
Field of Ruin
Land
March of the Machine Commander (MOC)
·
Uncommon
·
Illustrated by Chris Ostrowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.