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Part of March of the Machine
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Live Play Data
Field of Ruin
Land
·
March of the Machine Commander (MOC)
2%
Live Inclusion
Times Brought
556
Decks Running
307
Median Cast Turn
5.0
Drawn → Played
80%
Format
First-cast turn
n=96
9%
T1
7%
T2
20%
T3
10%
T4
11%
T5
33%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
15
Cast same turn as drawn
37%
The "good card" funnel
557 brought · 257 playersBrought to game
557
Ever drawn
120
Reached battlefield
96
Still on board at game end
75
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 19% of the time (n=89) , vs 21% when it never left the library (n=363).
When players drew this card but left it in hand, they won 26% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.6pp; 95% confidence interval -9.8pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
132 instances0.8%
Library
56.8%
Battlefield
30.3%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
34 decks
-
2
Sauron, Lord of the Rings
34 decks
-
3
Galadriel, Elven-Queen
14 decks
-
4
Sauron, the Dark Lord
9 decks
-
5
River Song
6 decks
-
6
Aragorn, King of Gondor
5 decks
-
7
Tifa Lockhart
5 decks
-
8
Captain N'ghathrod
4 decks
-
9
Avacyn, Angel of Hope
3 decks
-
10
Bright-Palm, Soul Awakener
3 decks
Card text
Field of Ruin
Land
March of the Machine Commander (MOC)
·
Uncommon
·
Illustrated by Chris Ostrowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.