collections_bookmark Part of March of the Machine
Field of Ruin card art
Live Play Data

Field of Ruin

Land · March of the Machine Commander (MOC)
2%
Live Inclusion
Times Brought
1293
Decks Running
640
Median Cast Turn
5.0
Drawn → Played
74%
Format

First-cast turn

n=216
10%
T1
9%
T2
15%
T3
13%
T4
12%
T5
31%
T6-9
9%
T10+
Median 5.0 P25 3 · P75 7 · max 15
Cast same turn as drawn 42%

The "good card" funnel

1294 brought · 539 players
Brought to game
1294
Ever drawn
290
Reached battlefield
216
Still on board at game end
163

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.5pp

Players who cast this card win 22% of the time (n=203) , vs 21% when it never left the library (n=840).

When players drew this card but left it in hand, they won 27% (n=67).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.3pp; 95% confidence interval -5.5pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

327 instances
2.4%
Library
49.8%
Battlefield
29.7%
Graveyard
3.7%
Exile

Commanders that played this card

in tracked games
Card text
Field of Ruin card

Field of Ruin

Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
March of the Machine Commander (MOC) · Uncommon · Illustrated by Chris Ostrowski

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.