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Part of Murders at Karlov Manor
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Creature — Devil
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Murders at Karlov Manor Commander (MKC)
Live Play Data
Fiendish Duo
1%
Live Inclusion
Times Brought
400
Decks Running
200
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=50
0%
T1
0%
T2
0%
T3
12%
T4
22%
T5
58%
T6-9
8%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
46%
(6 / 50 cast on T6)
Cast same turn as drawn
24%
The "good card" funnel
400 brought · 183 playersBrought to game
400
Ever drawn
80
Reached battlefield
50
Still on board at game end
24
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 39% of the time (n=48) , vs 27% when it never left the library (n=276).
When players drew this card but left it in hand, they won 13% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.8pp; 95% confidence interval -2.4pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
91 instances3.3%
Library
26.4%
Battlefield
33.0%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
35 decks
-
2
Nelly Borca, Impulsive Accuser
23 decks
-
3
Raphael, Fiendish Savior
9 decks
-
4
Alexios, Deimos of Kosmos
7 decks
-
5
Heartless Hidetsugu
7 decks
-
6
Valgavoth, Harrower of Souls
6 decks
-
7
Baeloth Barrityl, Entertainer
5 decks
-
8
Daredevil, Fearless Fighter
5 decks
-
9
The Lord of Pain
4 decks
-
10
Zurzoth, Chaos Rider
4 decks
Card text
Fiendish Duo
Creature — Devil
First strike (This creature deals combat damage before creatures without first strike.)
If a source would deal damage to an opponent, it deals double that damage to that player instead.
5 / 5
Murders at Karlov Manor Commander (MKC)
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Mythic
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Illustrated by Lucas Graciano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.