Live Play Data
Fiery Gambit
0%
Live Inclusion
Times Brought
110
Decks Running
33
Median Cast Turn
7.0
Drawn → Played
69%
Format
First-cast turn
n=22
0%
T1
0%
T2
5%
T3
5%
T4
9%
T5
77%
T6-9
5%
T10+
Median
7.0
P25
6
· P75
8
· max
10
On curve
5%
(1 / 22 cast on T3)
Cast same turn as drawn
43%
The "good card" funnel
110 brought · 57 playersBrought to game
110
Ever drawn
32
Reached battlefield
22
Still on board at game end
3
≥ -5.6pp
Players who cast this card win 32% of the time (n=22) , vs 17% when it never left the library (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.5pp; 95% confidence interval -5.6pp to +34.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances2.9%
Library
8.8%
Battlefield
55.9%
Graveyard
14.7%
Exile
Commanders that played this card
in tracked games-
1
Zndrsplt, Eye of Wisdom
24 decks
-
2
Okaun, Eye of Chaos
13 decks
-
3
Yusri, Fortune's Flame
6 decks
-
4
Krark, the Thumbless
3 decks
-
5
Magar of the Magic Strings
2 decks
-
6
Deadpool, Trading Card
1 decks
-
7
Karona, False God
1 decks
-
8
Killmonger, Ruthless Usurper
1 decks
-
9
Laughing Jasper Flint
1 decks
-
10
Malcolm, Keen-Eyed Navigator
1 decks
Card text
Fiery Gambit
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Mirrodin (MRD)
·
Rare
·
Illustrated by Scott M. Fischer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.