Fiery Gambit card art
Live Play Data

Fiery Gambit

{2} {R} · Sorcery · Mirrodin (MRD)
0%
Live Inclusion
Times Brought
221
Decks Running
83
Median Cast Turn
7.0
Drawn → Played
60%
Format

First-cast turn

n=38
0%
T1
0%
T2
8%
T3
11%
T4
18%
T5
55%
T6-9
8%
T10+
Median 7.0 P25 5 · P75 7 · max 18
On curve 8% (3 / 38 cast on T3) Cast same turn as drawn 36%

The "good card" funnel

221 brought · 115 players
Brought to game
221
Ever drawn
63
Reached battlefield
38
Still on board at game end
5
≥ -6.5pp

Players who cast this card win 29% of the time (n=34) , vs 20% when it never left the library (n=132).

When players drew this card but left it in hand, they won 43% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.5pp; 95% confidence interval -6.5pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

70 instances
4.3%
Library
7.1%
Battlefield
55.7%
Graveyard
8.6%
Exile

Commanders that played this card

in tracked games
Card text
Fiery Gambit card

Fiery Gambit

{2} {R}
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Mirrodin (MRD) · Rare · Illustrated by Scott M. Fischer

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.