Fiery Gambit card art
Card Preview

Fiery Gambit

{2} {R} · Sorcery · Mirrodin (MRD)
Times Brought
138
Decks Running
58
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Fiery Gambit card

Fiery Gambit

{2} {R}
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Mirrodin (MRD) · Rare · Illustrated by Scott M. Fischer

Final zone distribution

40 instances
10.0%
Battlefield
60.0%
Graveyard
7.5%
Exile
22.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

138 brought · 85 players
Brought to game
138
Ever drawn
37
Reached battlefield
25
Still on board at game end
4
≥ -13.7pp

Players who cast this card win 16% of the time (n=19) , vs 18% when it never left the library (n=81).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.8pp; 95% confidence interval -13.7pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
0%
T2
12%
T3
16%
T4
4%
T5
48%
T6-9
20%
T10+
Median 7 P25 4 · P75 8 · max 14
On curve 12% (3 / 25 cast on T3) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.