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Part of Tales of Middle-earth
·
Enchantment
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Fiery Inscription
2%
Live Inclusion
Times Brought
871
Decks Running
450
Median Cast Turn
6.0
Drawn → Played
72%
Format
First-cast turn
n=158
1%
T1
7%
T2
9%
T3
20%
T4
9%
T5
42%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
18
On curve
18%
(15 / 158 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
872 brought · 396 playersBrought to game
872
Ever drawn
220
Reached battlefield
158
Still on board at game end
122
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.1pp
Players who cast this card win 34% of the time (n=143) , vs 21% when it never left the library (n=532).
When players drew this card but left it in hand, they won 25% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.1pp; 95% confidence interval +5.1pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
248 instances2.0%
Library
49.2%
Battlefield
24.2%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
65 decks
-
2
Sauron, the Dark Lord
54 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
44 decks
-
4
Vivi Ornitier
38 decks
-
5
Saruman, the White Hand
24 decks
-
6
Judith, Carnage Connoisseur
14 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
14 decks
-
8
Feather, the Redeemed
13 decks
-
9
Massimo, the Magician
13 decks
-
10
Aragorn, the Uniter
7 decks
Card text
Fiery Inscription
Enchantment
When this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by John Di Giovanni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.