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Part of Tales of Middle-earth
·
Enchantment
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Fiery Inscription
2%
Live Inclusion
Times Brought
597
Decks Running
329
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=109
2%
T1
8%
T2
9%
T3
22%
T4
8%
T5
40%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
18
On curve
19%
(10 / 109 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
598 brought · 294 playersBrought to game
598
Ever drawn
158
Reached battlefield
109
Still on board at game end
84
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.5pp
Players who cast this card win 34% of the time (n=102) , vs 20% when it never left the library (n=358).
When players drew this card but left it in hand, they won 25% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.9pp; 95% confidence interval +4.5pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
178 instances1.7%
Library
47.2%
Battlefield
22.5%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
50 decks
-
2
Sauron, the Dark Lord
44 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
30 decks
-
4
Vivi Ornitier
23 decks
-
5
Saruman, the White Hand
18 decks
-
6
Feather, the Redeemed
11 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
10 decks
-
8
Judith, Carnage Connoisseur
9 decks
-
9
Massimo, the Magician
8 decks
-
10
Fire Lord Azula
6 decks
Card text
Fiery Inscription
Enchantment
When this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by John Di Giovanni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.