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Part of Tales of Middle-earth
·
Enchantment
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Fiery Inscription
1%
Decklist Inclusion
Times Brought
376
Decks Running
213
In Decks
1662
Decklist Inclusion
1%
Format
Card text
Fiery Inscription
Enchantment
When this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
The Lord of the Rings: Tales of Middle-earth (LTR)
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Uncommon
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Illustrated by John Di Giovanni
Final zone distribution
115 instances0.9%
Library
51.3%
Battlefield
20.0%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
39 decks
-
2
Sauron, the Dark Lord
28 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
21 decks
-
4
Vivi Ornitier
12 decks
-
5
Saruman, the White Hand
9 decks
-
6
Feather, the Redeemed
8 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
7 decks
-
8
Aragorn, the Uniter
5 decks
-
9
Judith, Carnage Connoisseur
5 decks
-
10
Fire Lord Azula
4 decks
The "good card" funnel
377 brought · 192 playersBrought to game
377
Ever drawn
105
Reached battlefield
76
Still on board at game end
59
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.7pp
Players who cast this card win 34% of the time (n=71) , vs 21% when it never left the library (n=228).
When players drew this card but left it in hand, they won 22% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.0pp; 95% confidence interval +1.7pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=76
3%
T1
9%
T2
12%
T3
21%
T4
7%
T5
37%
T6-9
12%
T10+
Median
5.0
P25
4
· P75
8
· max
18
On curve
24%
(9 / 76 cast on T3)
Cast same turn as drawn
32%
76 of 100 times cast
76%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.