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Part of Tales of Middle-earth
·
Enchantment
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Fiery Inscription
2%
Live Inclusion
Times Brought
1168
Decks Running
574
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=192
1%
T1
7%
T2
9%
T3
19%
T4
11%
T5
41%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
18
On curve
17%
(17 / 192 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
1169 brought · 505 playersBrought to game
1169
Ever drawn
276
Reached battlefield
192
Still on board at game end
147
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.8pp
Players who cast this card win 34% of the time (n=174) , vs 22% when it never left the library (n=736).
When players drew this card but left it in hand, they won 25% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval +4.8pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
313 instances1.9%
Library
47.0%
Battlefield
24.6%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
87 decks
-
2
Sauron, the Dark Lord
66 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
55 decks
-
4
Vivi Ornitier
49 decks
-
5
Saruman, the White Hand
31 decks
-
6
Ojer Axonil, Deepest Might // Temple of Power
18 decks
-
7
Judith, Carnage Connoisseur
16 decks
-
8
Massimo, the Magician
16 decks
-
9
Feather, the Redeemed
15 decks
-
10
Indoraptor, the Perfect Hybrid
11 decks
Card text
Fiery Inscription
Enchantment
When this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by John Di Giovanni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.