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Fiery Inscription card art
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Fiery Inscription

{2} {R} · Enchantment · The Lord of the Rings: Tales of Middle-earth (LTR)
Times Brought
404
Decks Running
214
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Fiery Inscription card

Fiery Inscription

{2} {R}
Enchantment
When this enchantment enters, the Ring tempts you. Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
The Lord of the Rings: Tales of Middle-earth (LTR) · Uncommon · Illustrated by John Di Giovanni

Final zone distribution

79 instances
1.3%
Library
51.9%
Battlefield
15.2%
Graveyard
7.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

404 brought · 196 players
Brought to game
404
Ever drawn
75
Reached battlefield
49
Still on board at game end
41

Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.6pp

Players who cast this card win 29% of the time (n=42) , vs 27% when it never left the library (n=257).

When players drew this card but left it in hand, they won 32% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.4pp; 95% confidence interval -5.6pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=49
0%
T1
10%
T2
14%
T3
12%
T4
18%
T5
37%
T6-9
8%
T10+
Median 5 P25 4 · P75 7 · max 16
On curve 24% (7 / 49 cast on T3) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.