Fiery Inscription
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Fiery Inscription
Final zone distribution
181 instancesCommanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
92 decks
-
2
Sauron, the Dark Lord
54 decks
-
3
Vivi Ornitier
42 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
29 decks
-
5
Saruman, the White Hand
23 decks
-
6
Veyran, Voice of Duality
13 decks
-
7
Feather, the Redeemed
11 decks
-
8
Torbran, Thane of Red Fell
10 decks
-
9
Judith, Carnage Connoisseur
9 decks
-
10
Gandalf, Party Guest
8 decks
The "good card" funnel
922 brought · 410 playersOnce cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=100) , vs 24% when it never left the library (n=576).
When players drew this card but left it in hand, they won 28% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -1.3pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.