Fiery Islet card art
Live Play Data

Fiery Islet

Land · Modern Horizons (MH1)
6%
Live Inclusion
Times Brought
613
Decks Running
299
Median Cast Turn
4.0
Drawn → Played
63%
Format

Fiery Islet appears in 6% of tracked Commander decks on Playgroup Live, with 63% of drawn copies reaching the battlefield and a median first activation on turn 4.0.

Fiery Islet sits in 6% of Commander decks tracked on Playgroup Live. That figure reflects its strict color requirement: the land only fits Izzet (blue-red) and broader color identities that include both colors, which naturally caps the ceiling.

When the card does reach a hand, 63% of those copies reach the battlefield. The median first activation lands on turn 4.0, consistent with players dropping it as an early mana source rather than holding it for the cantrip mode. Stickiness once on the battlefield is 75%, though for a land that sacrifices itself to draw, a meaningful portion of exits are intentional rather than answers from opponents.

The commander distribution is well-spread across 286 distinct players, with no single contributor accounting for more than 4% of all tracked instances. That breadth gives the numbers reasonable directional weight despite the dataset still being small by format-wide standards.

At a glance
  • 6% of tracked Commander decks include Fiery Islet
  • 29% draw rate across games where the card was in the deck
  • 63% of drawn Fiery Islets reached the battlefield
  • T4.0 median turn of first activation
  • 75% battlefield stickiness once the land enters play
  • 286 distinct players contributing to the tracked data

First-cast turn

n=114
10%
T1
15%
T2
14%
T3
17%
T4
13%
T5
25%
T6-9
7%
T10+
Median 4.0 P25 3 · P75 6 · max 12
Cast same turn as drawn 49%

The "good card" funnel

616 brought · 286 players
Brought to game
616
Ever drawn
180
Reached battlefield
114
Still on board at game end
86
63%

Of 616 Fiery Islets brought to games, 180 were drawn, 114 of those were activated, with 75% remaining on the battlefield at game end among those that entered play.

≥ -3.6pp

Players who cast this card win 31% of the time (n=106) , vs 26% when it never left the library (n=377).

When players drew this card but left it in hand, they won 31% (n=66) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.2pp; 95% confidence interval -3.6pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

200 instances
7.5%
Library
43.0%
Battlefield
26.5%
Graveyard
4.5%
Exile

Most Fiery Islets that enter play end up in the graveyard or on the battlefield at game end, with very few left in the library. That split reflects how aggressively players tap the cantrip ability when they need cards.

Commanders that played this card

in tracked games

Vivi Ornitier leads the list by a clear margin, with the remaining commanders spread across Izzet and Grixis shells. The distribution is reasonably broad across 286 distinct players, giving the commander data directional credibility.

Card text
Fiery Islet card

Fiery Islet

Land
{T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice this land: Draw a card.
Modern Horizons (MH1) · Rare · Illustrated by Richard Wright

Frequently Asked

How often is Fiery Islet drawn in a Commander game?
Across 587 tracked games where Fiery Islet was in the deck, it was drawn 29% of the time. That is consistent with a singleton land in a 100-card deck. Of 180 total instances that reached a hand, 63% were activated before the game ended.
What turn does Fiery Islet usually enter the battlefield?
Median first activation lands on turn 4.0, with the distribution spreading from turn 1 through double digits. The interquartile range runs from turns 3 to 6, suggesting most players use it as early mana rather than holding it as a late-game cantrip. The same-turn activation rate from hand is 49%, meaning roughly half of players who draw it do not fire it immediately.
Does casting Fiery Islet actually improve your win rate?
In 106 participations where Fiery Islet reached the battlefield, the win rate was 31%. In 377 participations where it stayed in the library, the win rate was 26%. The delta is +5.3 percentage points. With the confidence interval dipping below zero in the current sample, treat this as an early directional signal rather than a firm conclusion. More games needed.
Which commanders run Fiery Islet most often?
Vivi Ornitier leads tracked decks by a wide margin, reflecting how popular that Izzet commander is on Playgroup Live. The Tenth Doctor, Davros, Ghyrson Starn, and Fire Lord Azula all appear in the top commanders list, spanning Izzet and Grixis color identities. The spread across 286 unique players suggests genuine format adoption rather than one player skewing the numbers.
Is Fiery Islet legal in Commander?
Yes. Fiery Islet is legal in Commander with no restrictions. It is also legal in Legacy, Modern, Vintage, Historic, and Timeless. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander.
Why does Fiery Islet have low battlefield stickiness for a land?
Lands normally stay on the battlefield indefinitely, so a stickiness of 75% is lower than you might expect. The most likely explanation is intentional sacrifice: when a player needs a card and has 1 mana to spare, they activate the draw ability and send the land to the graveyard on purpose. That is a feature of the card's design, not a sign that opponents are interacting with it.