Final Fortune card art
Card Preview

Final Fortune

{R} {R} · Instant · Seventh Edition (7ED)
1%
Decklist Inclusion
Times Brought
317
Decks Running
145
In Decks
1168
Decklist Inclusion
1%
Format
Card text
Final Fortune card

Final Fortune

{R} {R}
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Seventh Edition (7ED) · Rare · Illustrated by Greg Hildebrandt & Tim Hildebrandt

Final zone distribution

82 instances
6.1%
Library
11.0%
Battlefield
39.0%
Graveyard
14.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

317 brought · 130 players
Brought to game
317
Ever drawn
70
Reached battlefield
35
Still on board at game end
9
≥ -14.0pp

Players who cast this card win 32% of the time (n=32) , vs 30% when it never left the library (n=201).

When players drew this card but left it in hand, they won 24% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.9pp; 95% confidence interval -14.0pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
6%
T1
6%
T2
9%
T3
11%
T4
6%
T5
51%
T6-9
11%
T10+
Median 7 P25 4 · P75 8 · max 16
On curve 11% (2 / 35 cast on T2) Cast same turn as drawn 53%
35 of 100 times cast 35%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.