Live Play Data
Finale of Glory
1%
Live Inclusion
Times Brought
281
Decks Running
137
Median Cast Turn
9
Drawn → Played
43%
Format
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
7%
T4
19%
T5
37%
T6-9
37%
T10+
Median
9
P25
5
· P75
12
· max
16
Cast same turn as drawn
15%
The "good card" funnel
281 brought · 125 playersBrought to game
281
Ever drawn
63
Reached battlefield
27
Still on board at game end
2
≥ -8.3pp
Players who cast this card win 32% of the time (n=26) , vs 22% when it never left the library (n=184).
When players drew this card but left it in hand, they won 20% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval -8.3pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances4.4%
Library
2.9%
Battlefield
41.2%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Baylen, the Haymaker
14 decks
-
2
Silverquill, the Disputant
10 decks
-
3
Neyali, Suns' Vanguard
8 decks
-
4
Will, Scion of Peace
8 decks
-
5
Darien, King of Kjeldor
6 decks
-
6
Giada, Font of Hope
5 decks
-
7
Bard, King of Dale
4 decks
-
8
Caesar, Legion's Emperor
4 decks
-
9
Commander Mustard
4 decks
-
10
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
4 decks
Card text
Finale of Glory
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Ravnica: Clue Edition (CLU)
·
Mythic
·
Illustrated by Stanton Feng
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.