Fire Nation Turret card art
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Fire Nation Turret

{2} {R} · Artifact · Avatar: The Last Airbender Eternal (TLE)
0%
Decklist Inclusion
Times Brought
124
Decks Running
62
In Decks
358
Decklist Inclusion
0%
Format
Card text
Fire Nation Turret card

Fire Nation Turret

{2} {R}
Artifact
At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn. {R}: Put a charge counter on this artifact. Remove fifty charge counters from this artifact: It deals 50 damage to any target.
Avatar: The Last Airbender Eternal (TLE) · Rare · Illustrated by Fahmi Fauzi

Final zone distribution

35 instances
2.9%
Library
48.6%
Battlefield
20.0%
Graveyard
5.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

124 brought · 62 players
Brought to game
124
Ever drawn
31
Reached battlefield
20
Still on board at game end
17

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -25.2pp

Players who cast this card win 23% of the time (n=20) , vs 28% when it never left the library (n=82).

Observed gap -4.4pp; 95% confidence interval -25.2pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
10%
T2
5%
T3
20%
T4
20%
T5
35%
T6-9
10%
T10+
Median 5.0 P25 4 · P75 8 · max 11
On curve 15% (1 / 20 cast on T3)
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.