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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Fireball
0%
Live Inclusion
Times Brought
233
Decks Running
89
Median Cast Turn
8
Drawn → Played
39%
Format
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
0%
T4
9%
T5
65%
T6-9
22%
T10+
Median
8
P25
7
· P75
9
· max
18
Cast same turn as drawn
39%
The "good card" funnel
233 brought · 84 playersBrought to game
233
Ever drawn
59
Reached battlefield
23
Still on board at game end
6
≥ +1.8pp
Players who cast this card win 39% of the time (n=21) , vs 16% when it never left the library (n=146).
When players drew this card but left it in hand, they won 31% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.0pp; 95% confidence interval +1.8pp to +44.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances3.1%
Library
9.4%
Battlefield
31.3%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
4 decks
-
2
Imodane, the Pyrohammer
3 decks
-
3
Krenko, Mob Boss
3 decks
-
4
Magus Lucea Kane
3 decks
-
5
Smaug the Impenetrable
3 decks
-
6
Yurlok of Scorch Thrash
3 decks
-
7
Inalla, Archmage Ritualist
2 decks
-
8
Magda, Brazen Outlaw
2 decks
-
9
Muerra, Trash Tactician
2 decks
-
10
Ozai, the Phoenix King
2 decks
Card text
Fireball
Sorcery
This spell costs
more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Xavier Ribeiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.