collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Fireball
0%
Live Inclusion
Times Brought
150
Decks Running
61
Median Cast Turn
—
Drawn → Played
50%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
150 brought · 57 playersBrought to game
150
Ever drawn
36
Reached battlefield
18
Still on board at game end
5
≥ -8.9pp
Players who cast this card win 32% of the time (n=17) , vs 18% when it never left the library (n=100).
When players drew this card but left it in hand, they won 35% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.4pp; 95% confidence interval -8.9pp to +37.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances5.4%
Library
13.5%
Battlefield
29.7%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
4 decks
-
2
Imodane, the Pyrohammer
2 decks
-
3
Krenko, Mob Boss
2 decks
-
4
Magus Lucea Kane
2 decks
-
5
Muerra, Trash Tactician
2 decks
-
6
Ozai, the Phoenix King
2 decks
-
7
Saheeli, the Gifted
2 decks
-
8
Smaug the Impenetrable
2 decks
-
9
Smaug the Magnificent
2 decks
-
10
Wyll, Blade of Frontiers
2 decks
Card text
Fireball
Sorcery
This spell costs
more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Xavier Ribeiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.