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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Fireball
0%
Live Inclusion
Times Brought
330
Decks Running
121
Median Cast Turn
8
Drawn → Played
39%
Format
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
3%
T4
6%
T5
71%
T6-9
16%
T10+
Median
8
P25
7
· P75
9
· max
18
Cast same turn as drawn
42%
The "good card" funnel
330 brought · 114 playersBrought to game
330
Ever drawn
80
Reached battlefield
31
Still on board at game end
7
≥ +4.2pp
Players who cast this card win 40% of the time (n=28) , vs 17% when it never left the library (n=212).
When players drew this card but left it in hand, they won 26% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.7pp; 95% confidence interval +4.2pp to +41.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances3.5%
Library
8.1%
Battlefield
32.6%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Ozai, the Phoenix King
5 decks
-
2
Vivi Ornitier
5 decks
-
3
Imodane, the Pyrohammer
4 decks
-
4
Krenko, Mob Boss
4 decks
-
5
Smaug the Impenetrable
4 decks
-
6
Magus Lucea Kane
3 decks
-
7
Muerra, Trash Tactician
3 decks
-
8
Tellah, Great Sage
3 decks
-
9
Wyll, Blade of Frontiers
3 decks
-
10
Yurlok of Scorch Thrash
3 decks
Card text
Fireball
Sorcery
This spell costs
more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Xavier Ribeiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.