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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Firewake Sliver
1%
Live Inclusion
Times Brought
119
Decks Running
58
Median Cast Turn
5
Drawn → Played
64%
Format
First-cast turn
n=21
0%
T1
0%
T2
5%
T3
24%
T4
29%
T5
38%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
10
On curve
5%
(1 / 21 cast on T3)
The "good card" funnel
119 brought · 59 playersBrought to game
119
Ever drawn
33
Reached battlefield
21
Still on board at game end
13
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.4pp
Players who cast this card win 32% of the time (n=17) , vs 25% when it never left the library (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -16.4pp to +30.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances2.9%
Library
37.1%
Battlefield
25.7%
Graveyard
14.3%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
26 decks
-
2
Sliver Gravemother
16 decks
-
3
Sliver Hivelord
6 decks
-
4
Sliver Overlord
4 decks
-
5
Sliver Legion
2 decks
-
6
Jodah, Archmage Eternal
1 decks
-
7
Morophon, the Boundless
1 decks
-
8
Rukarumel, Biologist
1 decks
-
9
Sliver Queen
1 decks
Card text
Firewake Sliver
Creature — Sliver
All Sliver creatures have haste.
All Slivers have "
, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
1 / 1
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Alexandre Honoré
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.