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Fix What's Broken card art
Live Play Data

Fix What's Broken

{2} {W} {B} · Sorcery · Secrets of Strixhaven (SOS)
1%
Live Inclusion
Times Brought
206
Decks Running
67
Median Cast Turn
7.0
Drawn → Played
43%
Format

First-cast turn

n=20
0%
T1
0%
T2
5%
T3
5%
T4
5%
T5
65%
T6-9
20%
T10+
Median 7.0 P25 6 · P75 9 · max 14
On curve 10% (1 / 20 cast on T4)

The "good card" funnel

206 brought · 59 players
Brought to game
206
Ever drawn
46
Reached battlefield
20
Still on board at game end
0
≥ +5.4pp

Players who cast this card win 45% of the time (n=20) , vs 18% when it never left the library (n=134).

When players drew this card but left it in hand, they won 20% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +26.9pp; 95% confidence interval +5.4pp to +48.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

54 instances
11.1%
Library
38.9%
Graveyard
9.3%
Exile
40.7%
Hand
Card text
Fix What's Broken card

Fix What's Broken

{2} {W} {B}
Sorcery
As an additional cost to cast this spell, pay X life. Return each artifact and creature card with mana value X from your graveyard to the battlefield.
Secrets of Strixhaven (SOS) · Rare · Illustrated by Chris Rallis

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.