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Part of Commander Legends: Battle for Baldur's Gate
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Legendary Enchantment — Background
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Flaming Fist
0%
Live Inclusion
Times Brought
173
Decks Running
63
Median Cast Turn
5
Drawn → Played
69%
Format
First-cast turn
n=47
2%
T1
4%
T2
26%
T3
15%
T4
15%
T5
34%
T6-9
4%
T10+
Median
5
P25
3
· P75
7
· max
12
On curve
32%
(12 / 47 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
173 brought · 76 playersBrought to game
173
Ever drawn
45
Reached battlefield
31
Still on board at game end
22
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.7pp
Players who cast this card win 35% of the time (n=29) , vs 15% when it never left the library (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.8pp; 95% confidence interval +3.7pp to +37.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances2.2%
Library
47.8%
Battlefield
28.3%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Yoshimaru, Ever Faithful
7 decks
-
2
Wilson, Refined Grizzly
6 decks
-
3
Lightning, Army of One
5 decks
-
4
Progenitus
3 decks
-
5
Sergeant John Benton
3 decks
-
6
Anara, Wolvid Familiar
2 decks
-
7
Anti-Venom, Horrifying Healer
2 decks
-
8
Cadira, Caller of the Small
2 decks
-
9
Frodo, Sauron's Bane
2 decks
-
10
Gregor, Shrewd Magistrate
2 decks
Card text
Flaming Fist
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Diego Gisbert
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.